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Color management system in Premiere Pro

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Learn about all new color management in Adobe Premiere Pro.

  Use new beta features
Color management improvements are now available for testing and feedback. Try it now in Premiere Pro (beta).

Color management in Premiere Pro has been radically improved, making it easier to use wide-gamut camera raw and log-encoded media, simpler to output to multiple formats, and faster to achieve great color.

Supporting RAW and log formats from nearly every camera, this new color management system automatically transforms your raw and log media to the color space of your choice with high-fidelity tone mapping, enabling higher-quality image processing, improved video monitoring, and better sequence export.

New color management in Premiere Pro also provides users with the option of using a wide gamut working color space in three of our new color management "wide gamut" presets for even better-looking results.

Overview of color management improvements

  • Each sequence’s color management is easily configurable from the Color Setup menu found within the Color tab that’s available when creating a new sequence, or in the Settings tab of your Lumetri Color panel, so you can make real-time color management adjustments and see the result in your program monitor without having to switch back and forth between your timeline and your settings. By default, color management works similarly to the Premiere Pro color workflows already used to when using the default Direct Rec.709 (SDR) preset. Alternatively, you can choose to use one of the wide-gamut color processing presets to maximize the image quality of all grading and timeline effects when using wide-gamut or wide-latitude source media. Regardless, Lumetri and other effects have been made color space aware so they work well in any preset. 
  • You can turn off automated color management from within the Color Setup menu. This is useful for pass-through workflows when you don’t want the color space of media processed at all or when engaging in traditional display-referred grading workflows using LUTs and manual adjustments.
  • Premiere Pro now automatically color manages camera raw media, including Apple, ARRI, Canon, RED, and Sony raw media formats. As long as color management is enabled, raw clips will be automatically processed and converted to your output color space of choice. 
  • The Override Media Color Space menu has been expanded to support even more color spaces for more cameras and formats, making it easier than ever to color manage media that were either recorded or transcoded to standard file formats such as QuickTime and MXF without needing to track down the right input LUT. 
  • For clips you don’t want to be automatically color managed, a new Preserve RGB setting in the Color tab of the Modify Clip dialog prevents input to working color space conversions, allowing you to manually convert clips either using LUTs or manual filter adjustments.
  • The Program Monitor, Video Scopes, Transmit, and Media Export all output the image as it appears after conversion to a new Output Color Space setting. While the working color space lets you choose how media is processed, the Output Color Space lets you choose the specific color space you want to monitor (SDR, HDR PQ, or HLG) and deliver your program. This guarantees that the working color space never needs to be changed while making it easy to change color spaces at any time in order to create multiple deliverables using the same grade (e.g., delivering both HDR and SDR versions of the same sequence). 
  • Improved tone mapping algorithms and new gamut compression settings improve quality when automatically converting wide-gamut source media to standard dynamic range. Additionally, there are now two ways of using tone mapping, on input or on output, described in the next section of this document. 
  • Premiere Pro color management has been improved to enable smoother interoperability and color consistency using Dynamic Link for round-tripping color managed sequence clips between Premiere Pro and After Effects whenever you use the Replace with After Effects composition command.
  • If you import projects and sequences created in older versions of Premiere Pro that have grading and effects already applied, these will automatically be configured to appear exactly the same as before, while the color management will function exactly the same as before. If you want to override these legacy settings and use the new color management, you can override the custom settings the sequence was set up with and choose a different color management preset (and you can use Undo if you find this was a mistake). 

How color management works

Color management automatically turns the color and contrast of the source media you import into your project into the output you want when monitoring and rendering your edited sequences. 

Color management automatically converts the color space of every source clip you edit into a sequence to that sequence’s working color space, in which all effects and color adjustments are applied. Then, the entire sequence is converted to an output color space for monitoring and export. In the process, tone mapping may or may not be used to automatically compress highlight and shadow detail that might otherwise be clipped or distorted in order to help convert wide gamut source media (such as camera raw media) to narrow gamut output formats (such as Rec.709) without you needing to do anything.

The first transformation from the Input Color Space to the Working color space and the second transformation from the Working Color Space to the Output Color Space are at the heart of color management.

COLOR MANAGEMENT STARTS WITH SOURCE MEDIA 

Color management only works when the color space of each clip that’s used in the program is correctly identified. Premiere Pro can read available metadata in formats such as QuickTime, MXF, MP4, and select camera raw formats to automatically tag the color space of various media formats. If clips lack such metadata or have incorrect metadata, you can use Modify Clip > Color to verify whether or not your media is correctly tagged and change any clips that aren’t being correctly tagged. 

COLOR MANAGEMENT IS CONFIGURED WITHIN SEQUENCES 

Whenever you create a new empty sequence, you have the opportunity to configure how that sequence will color manage the media you edit into it. Each sequence in your project can have its own color management settings, giving you the flexibility to accommodate multiple color workflows within the same project. Each sequence's color management settings govern how clips will appear when you edit them into that sequence and how they'll be output from that sequence during export. These settings are easily configured using the Color Management tab in the New Sequence dialog.

After a sequence's creation, you can still modify a sequence's color management settings at any time using the Color tab in the Sequence Settings dialog or in the Sequence section of the Lumetri panel's Settings tab.

Note:

The working color space you choose determines how certain effects and color adjustments will look, and changing the working color space after you’ve applied certain effects and color adjustments may very well change how these effects appear. 

The default color management preset enables SDR color processing in the Rec.709 color space, input tone mapping to fit wide gamut source media into Rec.709, and Rec.709 output. This is a good preset for programs that consist mostly of SDR source media when you want to work similarly to how Premiere Pro has in the past.

It's also easy to choose other color management workflows by choosing one of the other provided presets that’s more appropriate for the kind of media you’re working with. For example, if you’re editing primarily camera raw source media, you might choose Wide Gamut (Tone Mapped) from the Color Setup menu of the Color Management tab, which will set up Premiere Pro color management to work in the ACEScct wide gamut color space, use output tone mapping to fit wide gamut media into the output color space you choose, and defaults to Rec.709 output (though you can change this at any time). This gives you more latitude for making color adjustments and guarantees the highest quality by only tone mapping after all image effects and color adjustments have been made, keeping all highlight and shadow detail retrievable at full quality. 

If your program has special requirements that aren’t met by any of the available color management presets, all parameters governing how automated color management works are available within the advanced group of controls, so you can customize color management in Premiere Pro to work however you need it to.

MONITORING AND EXPORT DEPEND ON THE OUTPUT COLOR SPACE 

Each sequence’s Output Color Space controls the color that the sequence produces in the Program Monitor, to video output via Transmit, or that is rendered for export.

  • Any time you choose a color management preset, an Output Color Space that’s most typically associated with that preset is automatically assigned. However, you can change the Output Color Space whenever you want, independently of the preset. This lets you output any sequence to any supported format, depending on your needs. 
  • Every color management preset that ships with Premiere Pro defaults to Rec.709 output, as that’s by far the most common output. However, to output to any other SDR or HDR color space, you can access the color parameters in the Sequence Settings or the Lumetri Settings panel and change the Output Color Space to whatever you need to deliver. Color management in Premiere Pro automatically does everything necessary to convert your sequence to the output color space to ensure the image is output correctly.
  • When you’re exporting your sequence out to a video file, if the Format or Bit Depth you’ve selected isn't compatible with the Output Color Space of the current sequence, then an Export Color Space might be assigned to convert to a color space that can be exported. If this happens, you’ll see a warning, and you can either change to a supported format or increase the bit depth if you want to export to the Output Color Space you chose.

TONE MAPPING AND GAMUT COMPRESSION SPEED up your WORKFLOW 

Camera raw and log-encoded media have so much more latitude and color than can be typically output for local monitoring or distribution via streaming or broadcast; it’s necessary to either clip out-of-range values (which looks ugly) or compress out-of-range values into the viewable range of your display. While this can be done manually, tone mapping makes it faster to compress wider latitude into the signal range you choose, while gamut compression makes it faster to compress a wider range of color into the signal range you choose.

No matter how you decide to work, either using the default SDR image processing preset or one of the optional wide gamut image processing presets, tone mapping and gamut compression are available to speed up your workflow in the following ways: 

  • Input tone mapping and Input gamut compression are applied during the initial input to working color space conversion, which means that image conversion happens before imaging effects are applied. This can simplify SDR workflows, at the expense of occasionally making it difficult to retrieve highlight detail that ends up overly compressed. Also, because they’re clip-specific, these operations can be customized on a clip-by-clip basis.

  • Output tone mapping and Output gamut compression are applied after all effects are processed, as part of the working to output color space conversion. For wide-gamut workflows, this guarantees that the color adjustments you make with Lumetri are of the highest quality and that all highlight and shadow detail available in your source media will be retrievable. Since these operations are applied on output, there can be only one setting for any sequence, which guarantees that all clips being composited together are tone-mapped identically.

Note:

The use of output tone mapping, as configured in the Wide Gamut (Tone Mapped) preset, can have the effect of slightly darkening SDR media that’s being converted to a wide gamut working color space. This isn’t a problem for camera original SDR media that needs to have its color adjusted anyway, keeping in mind that all color adjustments happen before the output tone mapping is applied, so you’re always adjusting the source levels. However, it can be a problem for mastered SDR media that’s been previously graded, which now looks different. Be aware this issue can be minimized using the Wide Gamut (Minimal Tone Mapping) preset, which limits tone mapping to only the highlights of SDR clips, and has the added benefit of tone mapping out-of-gamut highlights.  

Tone mapping and gamut conversion are optional. You can turn them off at any time. However, when you do so, all out-of-range highlights and shadows will be clipped rather than compressed, and bright parts of the image will appear harsh unless you make some kind of manual adjustment to deal with these levels.

Lastly, there are different tone mapping and gamut compression algorithms that produce slightly different outputs based on the range of color and contrast you have in a given image. Because the quality of these operations is subjective, and different algorithms may produce more pleasing results depending on the media and your preferences, you have a range of choices. However, the defaults have been chosen as they give generally good results with the widest variety of media.

DISABLING PREMIERE PRO COLOR MANAGEMENT 

You can turn all color management off by choosing Disable Color Management from the Color Setup menu of the Color Management tab in either the Sequence Settings or New Sequence dialogs or in the Sequence controls of the Lumetri panel's Settings tab. This disables both the automated input to working color space conversion and the automated working to output color space conversion. When you do this, all media is considered to be in the Rec.709 color space so that things work as they did before color management was added to Premiere Pro.

This is primarily useful in two situations:

  • When you’re using Premiere Pro to do a total pass-through workflow where you don’t want the color space of the media you’re importing and exporting to be altered at all.

  • When you’re doing a completely manual workflow where you’re using input LUTs to transform clips to the working color space, and you’re making manual color adjustments using Lumetri or other effects to do color correction in a traditional display-referred workflow.

WHY DO CLIPS IN THE SOURCE MONITOR LOOK DIFFERENT THAN CLIPS IN THE PROGRAM MONITOR? 

For maximum flexibility, color management is configured and applied at the sequence level, so clips aren’t color-managed until they’re edited into a sequence. This is why you can have multiple versions of a program, each with different color settings, all in the same project.

This also means that when you open a clip in the Source Monitor, you view the source color. It may look strange when a source clip in the Source Monitor is right next to the same clip edited into a sequence in the Program Monitor, but that's because you're seeing the clip's source color next to the sequence's final color management.

How to configure color management

Learn more about setting up, customizing, and using every feature that Premiere Pro color management makes available for automatically color managing each sequence.

Configuring clips using Clip Modify

Clips are often automatically identified, but if they’re not because they either lack metadata, have incorrect metadata, or have metadata that Premiere Pro isn't able to read, you can manually choose which color space each clip uses. The following procedures let you identify each clip in your project for color management differently. 

To ensure each clip is correctly identified once it’s been imported:

  • To access the source clip settings, do the following:
  1. To access the source clip settings, do the following:

    • Select Clip Modify > Color, or use the Source Clip controls in the Settings tab of the Lumetri panel.
    • Open the Settings tab of the Lumetri panel and select the Source Clip disclosure triangle to access the Source Clip controls.
  2. Turn on Preserve RGB to prevent color management from automatically converting that clip to the working color space in all sequences of that project where it's used. 

  3. Use the Input LUT menu to choose or import a LUT with which to convert the color space of that clip to the currently configured working color space.

Note:

If the detected color space is incorrect and the source media is a camera raw clip, you should instead use the Color Space dropdown menu in the Source Settings for that clip in the Source tab of the Effect Controls panel to choose the correct color space you want to convert the clip to.

To use an input LUT to convert a clip to a known color space for automatic conversion to the working color space: 

  1. To access the Source Clip settings, do one of the following:

    • Select Clip Modify > Color, or use the Source Clip controls in the Settings tab of the Lumetri panel.
    • Open the Settings tab of the Lumetri panel and select the Source Clip disclosure triangle to access the Source Clip controls.
  2. Use the Input LUT menu to choose or import a LUT with which to convert the color space of that clip to a known color space. This can be useful when working with brand new media formats for which there are no known LUTs to convert to your working color space.

  3. Use the Media Color Space menu to choose the color space the LUT you selected was designed to output with. 

Premiere Pro color management will now convert the output of the LUT conversion using the selected input color space to the working color space. 

configuring sequence color management 

Each sequence’s color settings enable you to customize color management to meet your needs. Each sequence can have different color management settings for different deliverables. For example, you can duplicate a sequence you’ve adjusted the color of and change the Output color space of the duplicate to change the output format to create another deliverable.

When you make a new sequence by default it’s set to Broadcast 709 (SDR) color setup preset, and the Output color space defaults to Rec.709. If you want to work differently, changing presets is the easiest way to reconfigure a sequence’s color management settings for other workflows.

To change color setup presets for a new or existing sequence, do the following: 

  1. Get started by doing one of the following:

    • When creating new sequences, open the Color tab of the New Sequence dialog.

    • For existing sequences, select the sequence, choose Sequence > Sequence Settings, and then open the Color tab of the New Sequence dialog.

  2. Choose an option from the Color setup menu. There are six available options:

    • Direct 709 (SDR)—The default; intended for mainly SDR workflows using a Rec.709 SDR working color space outputting to Rec.709, allowing SDR media to pass through while wide gamut camera raw and log-encoded sources are tone mapped and gamut compressed on input.

    • Direct HDR (HLG)—Intended for broadcast workflows using a Rec.2020 HDR (HLG) working color space outputting to Rec.2020 HDR (HLG), allowing HLG media to pass through while other wide gamut media is tone mapped and gamut compressed on input.

    • Direct PQ (HDR)—Intended for broadcast workflows using a Rec.2020 HDR (PQ) working color space outputting to Rec.2020 HDR (PQ), allowing HDR PQ media to pass through while other wide gamut media is tone mapped and gamut compressed on input.

    • Wide Gamut (Tone Mapped)—A wide gamut working space that preserves maximum image data when importing wide gamut camera raw and log encoded sources, HDR sources, and SDR sources. Great for creative grading. 

    • Wide Gamut (Minimal Tone Mapping)—Converts SDR and wide gamut media to a shared high-quality working space, with output tone mapping designed to preserve the shadows, mid-tones, and low highlights of both SDR and wide gamut media, while tone mapping the upper highlights.

    • Wide Gamut (No Tone Mapping)—Intended for a straight conversion of SDR and wide gamut media to a shared high-quality working space, with no tone mapping or gamut compression to alter the highlights. Any part of the video signal above the Output Peak Luminance will be clipped.

    • Disable Color Management—Disables both the automated input to working color space conversion, and the automated working to output color space conversion, allowing you to work completely manually using LUTs and color adjustment effects.

  3. When you choose a preset, the Output Color Space is automatically set to the default for that preset, but you can change it now if necessary to match your monitor and workflow.

  4. Select OK.

Note:

The use of output tone mapping, as configured in the Wide Gamut (Tone Mapped) preset, can have the effect of slightly darkening SDR media that’s being converted to a wide gamut working color space. This isn’t a problem for camera original SDR media that needs to have its color adjusted anyway, keeping in mind that all color adjustments happen before the output tone mapping is applied, so you’re always adjusting the source levels. However, it can be a problem for mastered SDR media that’s been previously graded, which now looks different. Be aware this issue can be minimized using the Wide Gamut (Minimal Tone Mapping) preset, which limits tone mapping to only the highlights of SDR clips, and has the added benefit of tone mapping out-of-gamut highlights. 

Creating your own custom color management workflow using the Advanced controls—The available Color Management options should work for most projects. Still, if you have a specific workflow, these settings let you customize how color management works for a particular sequence.  

Customize color setup presets for a new or existing sequences

  1. Get started by doing one of the following:

    • When creating new sequences, open the Color Management tab of the New Sequence dialog and then select the advanced disclosure triangle.
    • For existing sequences, you can either select the sequence, choose Sequence > Sequence Settings, and then open the Color Management tab of the New Sequence dialog and select the advanced disclosure triangle. 
    • For open sequences, open the Settings tab of the Lumetri panel and select the sequence disclosure triangle.
  2. Choose from the available options:

    • Working Color Space—The color space is the color space within which all color correction and other effects are calculated. Clips are converted from the input color space to the working color space for adjustment before being converted to the Output color space for monitoring/rendering. The options include:

      • Rec.709—A narrow gamut, SDR working space that's useful for SDR to SDR workflows in which most of your source media is Rec.709. Input Tone Mapping should be used when you want to automatically convert a wider gamut source media.
      • Rec.2100 (PQ)—An HDR standard that uses the Rec.2020 gamut. Useful for HDR to HDR workflows involving previously graded ST.2084 media.  
      • Rec.2100 (HLG)—An HDR standard that uses the Rec.2020 gamut. Useful for HDR to HDR workflows involving previously captured or graded HLG media. 
      • ACEScct—A wide gamut working space that preserves maximum image data when importing wide gamut camera raw and log encoded HDR and SDR sources when you use Output Tone Mapping. Great for creative grading.
    • Input Tone Mapping—When enabled, image tonality is automatically compressed from the source clip’s color space to the working color space to automatically convert wide gamut clips to SDR before effects and color adjustments are performed. This is primarily useful when you’re using the Broadcast 709 (SDR) preset, in which the working color space is set to Rec.709. It’s turned off by default in all of the Mixed Media presets, in which the working color space is set to ACEScct and Output Tone Mapping is used instead.
    • Input Gamut Compression—Enables Premiere Pro to compress out of gamut colors from wide latitude source camera media into the working color space to eliminate color clipping. Because raw camera formats often have exceptionally large color spaces, enabling input gamut compression can improve image quality whether you’re using Rec.709 or ACEScct as your working color spaces.
    • Output Tone Mapping—When enabled, image tonality is automatically compressed from the working color space to the output color space to automatically convert wide gamut clips to SDR. All grading and most effects are applied before the output tone mapping for maximum image quality.
    • Output Gamut Compression—When enabled, the image color is automatically compressed from the working color space to the output color space to prevent images or effects with high saturation in bright highlights from being distorted after conversion from a wide gamut to SDR. All grading and most effects are applied before the output gamut compression for maximum image quality.
    • Graphics White Override—This is primarily for HDR output and lets you choose which nit level (cd/m2) graphics white appears at. It lets you override the project setting if you need one sequence's graphics white to be at a different level than another's. For sequences set to an SDR output color space, the graphics white setting will always be 100 nits.
    • Color Space Aware Effects—On by default unless you import a project or sequence from an older project. This setting determines whether or not Premiere Pro uses the newer color space aware effects (including Lumetri) that have been designed to work with the newer color management or, the older effects that work only in Rec.709. A project setting governs this behavior for all sequences set to Same as Project, but you can also use this control from within a sequence to override the project setting.
  3. When finished, the Color Setup menu shows Custom, which indicates that you’ve created a custom setting. Select OK in the New Sequence or Sequence Settings tab, or switch back to the Edit tab of the Lumetri panel. 

CONFIGURING A SEQUENCE’S OUTPUT COLOR SPACE

For any sequence, the output color space defines the color space you want to monitor (either via the program monitor and internal video scopes or via Transmit) and render to. Every program has specific requirements for which format it needs to be output to, either imposed by the client, by the streaming service you’re uploading to, by a distribution company, or by a broadcast organization. Color management helps you to meet this requirement in a world where HDR and SDR deliverables are both regularly requested.

If you use an external display connected to a Transmit-compatible video output interface, the best practice is for your external display to be set to match your sequence’s output color space. 

Unlike the working color space, which should never be changed once you’ve started adding visual effects and color adjustments to the sequence, you can change the output color space any time you want.

To customize your output color space, do the following:

  1. Get started by doing one of the following:

    • Open the Color Management tab of the New Sequence or Sequence Settings dialogs, and then select the Advanced disclosure triangle. 
    • For open sequences, open the Settings tab of the Lumetri panel and select the Sequence disclosure triangle.
  2. Choose the output color space you want to use from the Output Color Space menu. Available options include:

    • Rec.709
    • Rec.2020
    • Rec.2100 (PQ)  
    • Rec.2100 (HLG)
  3. When finished, select OK in the New Sequence or Sequence Settings tab or switch back to the Edit tab of the Lumetri panel. 

Color Management options in the Project Settings

These settings affect every sequence in your project, although some can be overridden if necessary.

  • Default graphics white—Sets what level of white is used by generated text and graphics in HDR programs. Sequences can be set to have independent settings from the project. This defaults to 100 nits for SDR programs.
  • Enable Color Space Aware Effects—Enables effects in Premiere Pro to work correctly no matter what the working color space is set to. When disabled, all effects assume the color space to be Rec.709, as in previous versions of Premiere Pro. This setting is turned off when you import projects and sequences from older versions of Premiere Pro in order to present the same color as before.

Color management options

Here are the specific options that are available in the updated Premiere Pro color management system.

New input color space settings

Premiere Pro Color Management adds compatibility with the following input color spaces for media in formats including QuickTime, MXF, XAVC, R3D, MP4, CRM, and ARI. 

  • ACEScct (new)
  • Apple Log/Rec. 2020 (new)
  • ARRI LogC3/Wide Gamut3 (new)
  • ARRI LogC4/Wide Gamut4 (new) 
  • Canon Log/Cinema Gamut
  • Canon Log2/Cinema Gamut
  • Canon Log3/Cinema Gamut
  • DCDM X'Y'Z' (new) 
  • DJI D-Log/D-Gamut (new)
  • Fuji F-Log/Rec. 2020 (new)
  • Leica L-Log/Rec. 2020 (new)
  • P3-D65 HLG (new) 
  • P3-D65 PQ (new)
  • Panasonic V-Log/V-Gamut 
  • Rec. 2020
  • Rec. 2020 (Scene) 
  • Rec. 2100 HLG
  • Rec. 2100 HLG (Scene) 
  • Rec. 2100 PQ
  • Rec. 2100 PQ (Scene) 
  • Rec. 601 (NTSC)
  • Rec. 601 (PAL)
  • Rec. 709
  • Rec. 709 (Scene) 
  • Red Log3G10/Wide Gamut (new)
  • Sony S-Log/S-Gamut (new)
  • Sony S-Log2/S-Gamut (new)
  • Sony S-Log3/S-Gamut3 (new) 
  • Sony S-Log3/S-Gamut3.Cine (new)
  • SRGB
Note:

Media container formats such as QuickTime and MXF lack complete support for color space metadata that can describe vendor-specific camera color spaces. This means if you’re recording straight to QuickTime, MXF, or MP4 on camera, you may or may not have metadata that’s useful for automatically assigning the correct color space to these clips in Premiere Pro. Additionally, if you use software such as Adobe Media Encoder to transcode camera raw media to another format, there’s a lack of standardized metadata that can be used to automatically assign the correct color space in Premiere Pro, so such media will need to be manually tagged.

Supported RAW Camera Formats

Premiere Pro color management now automatically handles media in supported raw camera formats as well. Since camera raw media has the most reliable metadata for communicating color space information, this makes camera raw media one of the best ways of working in a color managed way.

Supported formats include:

  • Apple ProRes Raw
  • ARRI 
  • Canon
  • RED 
  • Sony

Tone Mapping options

Tone mapping is a method of modifying the dynamic range of a video signal. As implemented in Premiere Pro color management, it compresses the highlights to automatically convert wide gamut, extended, or high dynamic range (HDR) media to the narrower dynamic range of SDR (standard dynamic range) so that the result appears perceptually similar to the original.

Different algorithms do this differently and may exhibit different results with clips that have exceptionally bright highlights or high saturation in the highlights. While the Hue Preservation algorithm is one of the best all-around algorithms (and is also the most flexible with an adjustable knee), the By Channel and Max RGB algorithms are provided for content that exhibits unwanted color shifts or other noticeable issues in the highlights for media in your sequence.

All of these algorithms can be used either for input tone mapping or output tone mapping (found in the Advanced section of controls in the Color tab of the Sequence Settings). On input, individual clips can use different tone mapping algorithms, but tone mapping is applied before effects and color adjustments are applied, which may make some highlight details irretrievable if you need to make corrections to the result. On output, all effects and color adjustments happen prior to tone mapping, but you apply a single tone mapping algorithm to the entire sequence.

Tip:

To quickly preview how different tone mapping algorithms, open the Settings tab of the Lumetri panel, then open the Sequence Controls, and open the Advanced Controls. Changes you make to the Advanced color management controls here are instantly shown in the Program Monitor.

The available tone mapping algorithms are:

  • By Channel—This option has been available previously. It produces a smoothly tone-mapped result but can slightly darken the image as a result. It does a good job of avoiding awkward-looking saturation in the highlights of wide gamut sources with exceptionally saturated color in the brightest highlights, but it can produce highlights in other media that may appear somewhat desaturated. 
    • Highlight Saturation—This setting lets you fine-tune how much saturation is allowable in the highlights of the tone-mapped result. It defaults to 0.5, which is good for many images. Lowering this setting can produce results similar to those of the By Channel algorithm. 
  • Max RGB—This option has been available previously. It produces a smoothly tone-mapped result, but can slightly darken the image as a result while maintaining more saturation in the highlights than By Channel.
    • Highlight Saturation—Lets you fine-tune how much saturation is allowable in the highlights of the tone mapped result. It defaults to 0.5 which is good for many images. Lowering this setting can produce results that are similar to the By Channel algorithm.
  • Hue Preservation (Adjustable Knee)—The default selection is more customizable than the other options with two adjustable parameters. This option works well with a wide variety of media and usually does a better job of maintaining brightness than By Channel or Max RGB. On the other hand, some images that Hue Preservation doesn’t handle well may appear better using By Channel. 
    • Highlight Saturation—Lets you fine-tune how much saturation is allowable in the highlights of the tone-mapped result. It defaults to 0.5, which is good for many images. Lowering this setting can produce results similar to those of the By Channel algorithm.
    • Knee—Lets you set the threshold below which the image is not affected by tone mapping of the highlights. Raising this threshold protects more of the image, but results in tone mapping that may appear less smooth depending on your media.
Tip:

Often, a tone mapping algorithm that produces the best output for color adjustment doesn’t produce the most immediately appealing image. When grading, it’s important to have a smooth transition among different levels of image tonality, and you want to have enough saturation to adjust without that saturation distorting the image. For this reason, you may find yourself using different settings when fine-tuning media you’re converting without doing color adjustments than you will when converting as part of a comprehensive grading pass. 

Gamut Compression options 

Analogous to tone mapping, gamut compression is a method of fitting a larger gamut (or range of color) into a smaller gamut by compressing it so the result appears perceptually similar to the original. If your wide gamut source media doesn’t have saturated highlights, then Gamut compression won’t result in visible differences. However, wide gamut source media with saturated highlights will look considerably improved when you use gamut compression along with tone mapping to automatically convert wide gamut, extended, or high dynamic range media to the narrower dynamic range of SDR. SDR clips will be completely unaffected by these gamut compression settings. 

The available gamut compression options are:

  • Luminance Preserving—The default option that preserves brighter colors at the expense of desaturating them to bring them into the gamut.
  • Saturation Preserving—This option preserves highly saturated colors by darkening them. Highlights may diminish as a result.

Color space aware effects

A subset of all effects in Premiere Pro can sometimes produce a different result in one working color space versus another or be harder or easier to adjust based on your working color space. For some of these, the difference may be visible; for others, the difference may be so subtle as to be indistinguishable. An ongoing effort to make all such effect color space aware is underway, and this section lists the progress that’s been made. 

The current list of color space aware effects includes: 

  • Lumetri
  • Black and white
  • Tint
  • Extract 
  • Color Pass
  • Color Replace
  • Track Matte Key
  • Cross Dossolve 
  • Film Dissolve
  • Dip to Black
Note:

The slightly differing appearance of color space aware effects when using different working color spaces is yet another reason to make sure that once you decide on a working color space for a sequence, you don’t change it once you start applying effects and color adjustments. Doing so may visibly change the appearance of media with effects, and you’ll need to readjust them.

 Lumetri improvements

The following improvements have been made to Lumetri:  

LUMETRI IS COLOR SPACE AWARE 

No matter which color management preset or working color space you choose to use in your sequence, the various controls within Lumetri should feel familiar and work similarly to the way they always have so that the kinds of adjustments you’re used to making should continue to feel right. This also means that grading a sequence being output to SDR should feel almost the same as grading a sequence being output to HDR. That said, it’s important to keep in mind that the adjustments you make in Lumetri will still be color space specific, and adjustments made within one sequence’s working color space will look different if you copy them to a clip in another sequence that uses a different working color space. This is to be expected and is the reason why you should never change the working color space of a sequence once you’ve made color adjustments.

If you save a Lumetri preset, note which color space it was meant to work within in the name of the preset, so you know in the future which color space that grade was meant to work within. 

Note:

The Lumetri Presets that ship with Premiere Pro were originally designed to work with clips in a Rec.709 working color space. This means they’ll continue to work just fine when applied to clips in sequences using the Broadcast 709 (SDR) preset or that are set to use the Rec.709 working color space, but they’ll look significantly different when applied to clips in sequences using other working color spaces. 

LOOK LUT APPLICATION IS COLOR SPACE AWARE 

The Look drop-down menu in the Creative section of the Lumetri panel has been made color space aware. Every LUT is created to transform images that are in a particular color space. For example, many “look LUTs” have been made to make images that are Rec.709 have a particular style, such as a film look. Other LUTs are intended to transform images that are in one color space into another color space. Now that the default working color space is a wide gamut, it’s necessary to choose which color space your LUTs were designed for. For example, the default LUTs that appear in the Look drop-down were all designed to work in Rec.709, so for these LUTs to appear correctly, you need to choose Rec.709 (scene) from the Color Space menu.

Caution:

The preview thumbnail that’s meant to show how the LUT works isn't color-managed, so it currently shows the incorrect result. Your output, however, will be correct.

Premiere Pro and After Effects compatibility

Alert:

After Effects does not have the same HDR monitoring capabilities as Premiere Pro. As our teams work on improving HDR monitoring in After Effects, you'll notice more consistency between both apps when working in SDR. When working in HDR, your round-tripped Dynamic Link After Effects composition will look as expected in Premiere Pro but may appear different in After Effects.

The new color management in Premiere Pro enables smoother interoperability and color consistency for sequence clips round-tripping between Premiere Pro and After Effects whenever you use Replace with After Effects composition.

As you work, keep the following in mind:

  • Premiere Pro—After Effects interoperability works with every media format (except some still formats like PNG, TIFF, EXR, and JPEG, in which cases you might not see color consistency to the exact same level) supported in Premiere Pro, with every available sequence working color space. 
  • If you have used Override Media Color Space or Preserve RGB in the Premiere Pro sequence, they will be passed to the After Effects composition.
  • If you have applied a LUT to a clip in Premiere Pro via Lumetri, that LUT will be passed to the After Effects composition. If you have applied LUT via Modify > Color, then the LUT will not be passed to the After Effects composition.
  • If you have applied Input tone mapping or Input Gamut compression to clip in Premiere Pro, then these settings will be passed to the After Effects composition. If you have applied Output tone mapping or Output Gamut compression to clip in Premiere Pro, then these settings will not be passed to the After Effects composition.
  • If you have After Effects open with a project having different color settings compared to Premiere Pro sequence, and then you choose the Replace with After Effects composition option, whether or not you get consistent clip color depends on the color space of your Premiere Pro sequence and the project settings of the currently open After Effects project. If the two don't match, you’ll receive a warning. 
Note:

While Premiere Pro has sequence-based color settings, changing the color settings in After Effects will affect the whole project. 

  • Improvements to color consistency in the outputs sent to Adobe Media Encoder for rendering from After Effects have also been made.

TALK TO US

If you have questions about the new color management improvements in Premiere Pro, reach out to us in our Beta support community. We would love to help.

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