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Learn how to light your 3D scene using different types of light sources.
Dimension has rich tools to create various lighting effects within a scene. To light your scene, you can use environment lighting, physical lights or emissive materials.
Image based lighting
Environment lights and light textures
Environment lights don’t have positioning within a scene, which means objects can’t get closer to, further from, or behind the environment light. The result is that light and shadows are even on all objects, regardless of their size or position. Environment lights are easy to setup and are great for most general lighting needs.
Emissive materials
Emissive materials can turn any object in the scene into a light source. This is useful for practical objects like making buttons on a device glow or making a light bulb. It is also useful for creative uses like luminescent worlds.
For more details, see Adobe Standard Material.