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Light 3D scenes | Dimension

Learn how to light your 3D scene using different types of light sources.

Dimension has rich tools to create various lighting effects within a scene. To light your scene, you can use environment lighting, physical lights or emissive materials. 

Image based lighting

Environment lights and light textures

Use the image based lighting layer system to create custom environment lighting by going to properties and light.
Use the image based lighting layer system to create custom environment lighting.

Environment lights don’t have positioning within a scene, which means objects can’t get closer to, further from, or behind the environment light. The result is that light and shadows are even on all objects, regardless of their size or position. Environment lights are easy to setup and are great for most general lighting needs.

Emissive materials

Emissive materials can turn any object in the scene into a light source. This is useful for practical objects like making buttons on a device glow or making a light bulb. It is also useful for creative uses like luminescent worlds. 

Use the "glow" starter asset to turn an object in a light source.
Emissive materials turn models into light sources.

For more details, see Adobe Standard Material

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