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Export parameters
1 - Export path
Use the button "export path" to specify in which fodler you wish to export the meshes and the textures from the bakers.
The "Open Export Folder" button can be used to quickly open and navigate to the export folder.
2 - Mesh nomenclature
The mesh nomenclature is used to automatically retrieve the meshes needed by the bakers. You can define your own suffix if you want.
Example :
- Low poly mesh in Maya scene is called : cube_lp.
- The script will read the nomenclature and will be able to understand that "cube" is the base name.
- From that point, the script will be able to determine that cube_hp is the the high-poly and cube_cg is the cage file.
If the high-poly doesn't exist in the scene, the script will assume that the high-poly exists in the export folder.
3 - Map to bake
You can enable/disable which baker to need to use.
4 - Export Settings
- Auto load normal : if enabled, this setting will automatically load the normal map associate to a low poly in the baker that need it (ike the curvature).
- Export meshes : If enabled, this setting will export the low, high and cage mesh when launching the bake.
- Convert smooth : if enabled, this setting will convert an high-poly mesh from smooth preview to polygons during the export (without affecting the original mesh).
- Export from Origin : If enabled, the low, high and cage mesh will be moved from their current position to the original of the scene during the export and then will be put back where they were.
- Triangulate : If enabled, the low-poly mesh will be triangulated during the export (without affecting the original mesh).
- Use Cage : If enabled, the script will try to find and use a cage mesh per low-poly mesh.
- Keep batch files : if enabled, batch files used during the bake will not be removed from the disk at the end of the bake process.
- LP File Format : File format for the low-poly mesh.
- LP File format : File format for the high-poly mesh.
- Output size : Size in pixels of the texture produced by the bakers.
- UV Set : Specify which UV set index to use during the bake process.
- Use diffusion : If enabled, a diffusion process will be applied outside the UV islands to fill empty areas.
- Dilation : Size in pixel of how much the UV island border will be extended. Similar to pixel padding.
- Out format : File format for the exported textures from the bakers.
- Compression : Compression mode for compatible file format (like DDS).
5 - Exporter settings
Regular export settings. See the documentation of Maya for more details.
FBX : http://download.autodesk.com/global/docs/maya2013/en_us/index.html?url=files/GUID-BD85FA4C-4D40-457C-BE66-47BC08B82FC3.htm,topicNumber=d30e42288
OBJ : http://download.autodesk.com/global/docs/maya2013/en_us/index.html?url=files/File_management_Export_objects_to_a_new_file.htm,topicNumber=d30e36898
6 - Software Settings
Use the "Batch path" button to specify the location of the BatchTools for script.
The plugin path will then be automatically fileld with the Mikkt Tangent space plugin.
You can use the dedicated button to change it and use another tangent space.