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sbsbaker
Bakes out mesh specific data such as ambient occlusion or normal data to textures.
It supports rendering out information from one mesh file or using an additional high resolution meshes providing additional details for the pass storing the details the texture space of the low resolution mesh.
The supported passes are:
ambient-occlusion
ambient-occlusion-from-mesh
bent-normal-from-mesh
color-from-mesh
curvature
curvature-from-mesh
height-from-mesh
normal-from-mesh
normal-world-space
opacity-mask-from-mesh
position
position-from-mesh
texture-from-mesh
thickness-from-mesh
uv-map
world-space-direction
- run
The passes named from-mesh bakes details from a high resolution mesh and stores it in the texture space of the source mesh.