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Baker parameters | Substance 3D Automation ToolKit

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Baker parameters

Global parameters

  • Max Frontal Dist : When not using a cage, determine the maximum distance used to project the rays used to match the high-poly with the low poly.
  • Max Rear Dist : When not using a cage, determine the maximum distance used to project the rays used to match the high-poly with the low poly.
  • Global Normal : Shortcut to specify which space (DirectX/OpenGL) is used by the bakers that require/compute a normal map. Can be changed per-baker if needed.
  • Global Anti-aliasing : Shortcut to specify which level of super-sampling is used by the bakers. Can be changed per-baker if needed.
  • Average Normals :
  • Relative Bounding :
  • Per-Pixel Binormal :
  • Ignore backface :

Texture suffix

Each baker will output a texture based on the mesh name and the suffix associated. You can change each suffix.
Example :

  1. Low-poly mesh is named cube_lp
  2. Because of the nomenclature settings, the script knows that the mesh name is "cube"
  3. With the "Normal from mesh" baker, the texture will be named cube_norm.png

Bakers settings

See the documentation of Substance Designer for a full explanation of the parameters : Substance Designer - Bakers

 Adobe

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