Last updated on
May 24, 2023
- Substance 3D home
- Home
- Command Line Tools
- Command Line overview
- sbsbaker
- sbscooker
- sbsmtools
- sbsmutator
- sbsrender
- sbsupdater
- Command Line overview
- Pysbs - Python API
- Pysbs - Python API overview
- Getting started
- General topics
- Examples
- API Content
- API Content overview
- Substance definitions
- Common interfaces
- compnode
- context projectmgr
- graph
- mdl
- modelgraphindex
- modelannotationnames
- modelgraph
- modelgraphgenerator
- modelgraphimplementation
- modelnodenames
- modeloperand
- modulegraphindex
- moduleannotation
- moduleconnection
- modulegraph
- modulegraphgenerator
- modulegraphimplementation
- modulegraphlibrary
- modulegraphregister
- modulenode
- modulenodeimplementation
- modulenodeinstance
- moduleoperand
- moduleoutputbridging
- moduleparaminput
- params
- projectmgrdoc
- sbsarchive
- sbscommon
- sbspreset
- sbsproject
- substance
- Libraries
- sbsenum
- sbslibrary
- sbsbakerslibrary
- Helpers
- Execution context
- API Change log
- Samples
- Setup and Getting Started
- Integrations
- Substance Maya toolset
- Changelog overview
Baker parameters
Global parameters
- Max Frontal Dist : When not using a cage, determine the maximum distance used to project the rays used to match the high-poly with the low poly.
- Max Rear Dist : When not using a cage, determine the maximum distance used to project the rays used to match the high-poly with the low poly.
- Global Normal : Shortcut to specify which space (DirectX/OpenGL) is used by the bakers that require/compute a normal map. Can be changed per-baker if needed.
- Global Anti-aliasing : Shortcut to specify which level of super-sampling is used by the bakers. Can be changed per-baker if needed.
- Average Normals :
- Relative Bounding :
- Per-Pixel Binormal :
- Ignore backface :
Texture suffix
Each baker will output a texture based on the mesh name and the suffix associated. You can change each suffix.
Example :
- Low-poly mesh is named cube_lp
- Because of the nomenclature settings, the script knows that the mesh name is "cube"
- With the "Normal from mesh" baker, the texture will be named cube_norm.png
Bakers settings
See the documentation of Substance Designer for a full explanation of the parameters : Substance Designer - Bakers