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Motion tween animations

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  2. Introduction to Animate
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    2. Visual Glossary
    3. Animate system requirements
    4. Animate keyboard shortcuts
    5. Work with Multiple File Types in Animate
  3. Animation
    1. Animation basics in Animate
    2. How to use frames and keyframes in Animate
    3. Frame-by-frame animation in Animate
    4. How to work with classic tween animation in Animate
    5. Brush Tool
    6. Motion Guide
    7. Motion tween and ActionScript 3.0
    8. About Motion Tween Animation
    9. Motion tween animations
    10. Creating a Motion tween animation
    11. Using property keyframes
    12. Animate position with a tween
    13. How to edit motion tweens using Motion Editor
    14. Editing the motion path of a tween animation
    15. Manipulating motion tweens
    16. Adding custom eases
    17. Creating and applying Motion presets
    18. Setting up animation tween spans
    19. Working with Motion tweens saved as XML files
    20. Motion tweens vs Classic tweens
    21. Shape tweening
    22. Using Bone tool animation in Animate
    23. Work with character rigging in Animate
    24. How to use mask layers in Adobe Animate
    25. How to work with scenes in Animate
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    2. Custom Platform Support
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    4. Creating and publishing a WebGL document
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    11. Accessibility in the Animate workspace
    12. Writing and managing scripts
    13. Enabling Support for Custom Platforms
    14. Custom Platform Support Overview
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  8. Exporting and Publishing
    1. How to export files from Animate CC
    2. OAM publishing
    3. Exporting SVG files
    4. Export graphics and videos with Animate
    5. Publishing AS3 documents
    6. Export animations for mobile apps and game engines
    7. Exporting Sounds
    8. Best practices - Tips for creating content for mobile devices
    9. Best practices - Video conventions
    10. Best practices - SWF application authoring guidelines
    11. Best practices - Structuring FLA files
    12. Best Practices to optimize FLA files for Animate
    13. ActionScript publish settings
    14. Specify publish settings for Animate
    15. Exporting projector files
    16. Export Images and Animated GIFs
    17. HTML publishing templates
    18. Working with Adobe Premiere Pro and After Effects
    19. Quick share and publish your animations
  9. Troubleshooting
    1. Fixed issues
    2. Known issues

 

Use this article to learn how to create motion tween animations.

Motion tweens are used to create animation movements within Animate. Motion tween animation is created by specifying different values for an object property between the first and the last frames. The object properties vary from position, size, color, effects, filters, and rotation.

When you create a motion tween, you select any frame in the tween and move the motion symbol on that frame. Unlike Classic and Shape tweens, Animate automatically builds a motion path animating the frames between the first frame and the next keyframe.

Since you do not use assets in each frame, motion tween minimizes the file size and reduces assets in your documents.

Motion tween workflow

  1. Before you begin motion tween animation, understand the basic concepts of Animate.
  2. Learn about the various components of motion tween and their tweenable properties.
  3. Create motion tweens to create animations within Animate.
  4. Add tweens to timelines to tween an object across the timeline. 
  5. Edit the motion path of a tweened animation to change the position of a tweened object.
  6. Work with property keyframes in motion tweens for a consistent motion speed across a tween.
  7. Edit tween spans using a motion editor or Property inspector to arrange the objects in layers and frames.
  8. Save Motion Presets for later use.

If you want a realistic and natural appearance for the motion tween, use custom eases.

References

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