User Guide Cancel

Editing the motion path of a tween animation

  1. Adobe Animate User Guide
  2. Introduction to Animate
    1. What's New in Animate
    2. Visual Glossary
    3. Animate system requirements
    4. Animate keyboard shortcuts
    5. Work with Multiple File Types in Animate
  3. Animation
    1. Animation basics in Animate
    2. How to use frames and keyframes in Animate
    3. Frame-by-frame animation in Animate
    4. How to work with classic tween animation in Animate
    5. Brush Tool
    6. Motion Guide
    7. Motion tween and ActionScript 3.0
    8. About Motion Tween Animation
    9. Motion tween animations
    10. Creating a Motion tween animation
    11. Using property keyframes
    12. Animate position with a tween
    13. How to edit motion tweens using Motion Editor
    14. Editing the motion path of a tween animation
    15. Manipulating motion tweens
    16. Adding custom eases
    17. Creating and applying Motion presets
    18. Setting up animation tween spans
    19. Working with Motion tweens saved as XML files
    20. Motion tweens vs Classic tweens
    21. Shape tweening
    22. Using Bone tool animation in Animate
    23. Work with character rigging in Animate
    24. How to use mask layers in Adobe Animate
    25. How to work with scenes in Animate
  4. Interactivity
    1. How to create buttons with Animate
    2. Convert Animate projects to other document type formats
    3. Create and publish HTML5 Canvas documents in Animate
    4. Add interactivity with code snippets in Animate
    5. Creating custom HTML5 Components
    6. Using Components in HTML5 Canvas
    7. Creating custom Components: Examples
    8. Code Snippets for custom Components
    9. Best practices - Advertising with Animate
    10. Virtual Reality authoring and publishing
  5. Workspace and workflow
    1. Creating and managing Paint brushes
    2. Using Google fonts in HTML5 Canvas documents
    3. Using Creative Cloud Libraries and Adobe Animate
    4. Use the Stage and Tools panel for Animate
    5. Animate workflow and workspace
    6. Using web fonts in HTML5 Canvas documents
    7. Timelines and ActionScript
    8. Working with multiple timelines
    9. Set preferences
    10. Using Animate authoring panels
    11. Create timeline layers with Animate
    12. Export animations for mobile apps and game engines
    13. Moving and copying objects
    14. Templates
    15. Find and Replace in Animate
    16. Undo, redo, and the History panel
    17. Keyboard shortcuts
    18. How to use the timeline in Animate
    19. Creating HTML extensions
    20. Optimization options for Images and Animated GIFs
    21. Export settings for Images and GIFs
    22. Assets Panel in Animate
  6. Multimedia and Video
    1. Transforming and combining graphic objects in Animate
    2. Creating and working with symbol instances in Animate
    3. Image Trace
    4. How to use sound in Adobe Animate
    5. Exporting SVG files
    6. Create video files for use in Animate
    7. How to add a video in Animate
    8. Draw and create objects with Animate
    9. Reshape lines and shapes
    10. Strokes, fills, and gradients with Animate CC
    11. Working with Adobe Premiere Pro and After Effects
    12. Color Panels in Animate CC
    13. Opening Flash CS6 files with Animate
    14. Work with classic text in Animate
    15. Placing artwork into Animate
    16. Imported bitmaps in Animate
    17. 3D graphics
    18. Working with symbols in Animate
    19. Draw lines & shapes with Adobe Animate
    20. Work with the libraries in Animate
    21. Exporting Sounds
    22. Selecting objects in Animate CC
    23. Working with Illustrator AI files in Animate
    24. Applying blend modes
    25. Arranging objects
    26. Automating tasks with the Commands menu
    27. Multilanguage text
    28. Using camera in Animate
    29. Graphic filters
    30. Sound and ActionScript
    31. Drawing preferences
    32. Drawing with the Pen tool
  7. Platforms
    1. Convert Animate projects to other document type formats
    2. Custom Platform Support
    3. Create and publish HTML5 Canvas documents in Animate
    4. Creating and publishing a WebGL document
    5. How to package applications for AIR for iOS
    6. Publishing AIR for Android applications
    7. Publishing for Adobe AIR for desktop
    8. ActionScript publish settings
    9. Best practices - Organizing ActionScript in an application
    10. How to use ActionScript with Animate
    11. Accessibility in the Animate workspace
    12. Writing and managing scripts
    13. Enabling Support for Custom Platforms
    14. Custom Platform Support Overview
    15. Working with Custom Platform Support Plug-in
    16. Debugging ActionScript 3.0
    17. Enabling Support for Custom Platforms
  8. Exporting and Publishing
    1. How to export files from Animate CC
    2. OAM publishing
    3. Exporting SVG files
    4. Export graphics and videos with Animate
    5. Publishing AS3 documents
    6. Export animations for mobile apps and game engines
    7. Exporting Sounds
    8. Best practices - Tips for creating content for mobile devices
    9. Best practices - Video conventions
    10. Best practices - SWF application authoring guidelines
    11. Best practices - Structuring FLA files
    12. Best Practices to optimize FLA files for Animate
    13. ActionScript publish settings
    14. Specify publish settings for Animate
    15. Exporting projector files
    16. Export Images and Animated GIFs
    17. HTML publishing templates
    18. Working with Adobe Premiere Pro and After Effects
    19. Quick share and publish your animations
  9. Troubleshooting
    1. Fixed issues
    2. Known issues

 

When you position a tween instance across the Stage, you see a motion path for that animation to appear on the Stage. Motion path is a line that represents the spatial movement of the tweened instance. Its dots (sometimes called "tween dots" or "frame dots") represent the position of the target object along the path on the timeline. The position of the target object is represented as a single frame, or groups of frames. 

You can edit or change the motion path of a motion tween in the following ways:

  • Change the position of the object in any frame of the tween span.

  • Move the entire motion path to a different location on the Stage.

  • Change the shape or size of the path with the SelectionSubselection, or Free Transform tools.

  • Change the shape or size of the path with the Transform panel or Property inspector.

  • Use the commands in the Modify Transform menu.

  • Apply a custom stroke as a motion path.

  • Use the Motion Editor.

You can use the Always Show Motion Paths option to show all motion paths on all layers on the Stage simultaneously. This display is helpful when designing multiple animations on different motion paths that intersect each other. When a motion path or tween span is selected, you can choose this option from the Property inspector options menu.

See also

Editing the shape of a motion path with the Selection and Subselection tools

With the Selection and Subselection tools, you can reshape a motion path. With the Selection tool, you can reshape a segment by dragging. Property keyframes in the tween appear on the path as control points. With the Subselection tool, you can expose the control points and Bezier handles on the path that correspond to each position property keyframe. You can use these handles to reshape the path around the property keyframe points.

When you create a non-linear motion path such as a circle, you can have the tweened object rotate as it moves along the path. To maintain a constant orientation relative to the path, select the Orient to Path option in the Property inspector.

A tweened object not oriented to the motion path (left) and oriented to the motion path (right).

  1. Click the Selection tool in the Tools panel.

  2. Click the tween target instance so that the motion path becomes visible on the Stage.

  3. With the Selection tool, drag any segment of the motion path to reshape it. Do not click to select the segment first.

  4. To expose the Bezier control points of a property keyframe point on the path, click the Subselection tool and then click the path.

    The property keyframe points appear as control points (small diamonds) on the motion path.

  5. To move a control point, drag it with the Subselection tool.

  6. To adjust the curve of the path around a control point, drag the Bezier handles of the control point with the Subselection tool.

    If the handles are not extended, you can extend them by Alt-dragging (Windows) or Option-dragging (Macintosh) the control point.

  1. To delete an Anchor point, select the Delete Anchor Point tool. Most anchor points generated with Selection tool are smooth points. To convert an anchor point, select the Convert Anchor Point tool. The anchor changes to an angle point.
  1. You can also pull out new Bezier handles from a point and position them, just as you would for a regular anchor point.
Note:

You can't add anchor points to the path with Add Anchor point tool.

Changing the position of the tweened object

To edit a motion path, move the target instance of the tween on the Stage in any frame of the tween span. If the current frame does not already contain a property keyframe, Animate adds one to it.

  1. Place the playhead in the frame where you want to move the target instance.
  2. With the Selection tool, drag the target instance to a new location on the Stage.

The motion path updates to include the new location. All other property keyframes in the motion path remain in their original locations.

Changing the location of a motion path on the Stage

You can drag the entire motion path on the Stage or set its location in the Property inspector.

  1. Click the Selection tool in the Tools panel.

  2. Select the motion path by doing one of the following:

    • Click the tween span in the Timeline and then click the motion path on the Stage.
    • Click the tweened object on the Stage and then click the motion path.
    • Drag a marquee around the motion path and the target instance to select them both.
    • (CS5.5 only) Select multiple motion paths by Shift-clicking the motion path of each tween you want to edit. You can also drag a marquee around all the motion paths.
  3. Move the motion path by doing one of the following:

    • Drag the path to desired location on the Stage.
    • Set the x and y values for the path in the Property inspector. The x and y values are for the upper-left corner of the bounding box of the motion path.
    • Use the arrow keys to move the motion path.

Editing a motion path with the Free Transform tool

  1. Click the Free Transform tool in the Tools panel.
  2. With the Free Transform tool, click the motion path. Do not click the tween target instance.
  3. Scale, skew, or rotate the path with the Free Transform tool.

Deleting a motion path from a tween

  1. Select the motion path on the Stage by clicking it with the Selection tool.
  2. Press the Delete key.

Copying a motion path as a stroke

  1. Click the motion path on the Stage to select it.
  2. Choose Edit Copy.

You can then paste the path into another layer as a stroke or as a motion path for another motion tween.

Applying a custom stroke as a motion path

You can apply a stroke from a separate layer or a separate timeline as the motion path for a tween.

  1. Select a stroke on a layer separate from the tween layer and copy it to the clipboard.
    The stroke must not be closed. Only uninterrupted strokes can be used.
  2. Select a tween span in Timeline and paste the stroke. Animate applies the stroke as the new motion path for the selected tween span. The target instance of the tween now moves along the new stroke.
  3. To reverse the start and end points of the tween, Right-click (Windows) or Ctrl-click (Macintosh) the tween span. Select Motion Path > Reverse Path in the tween span context menu.

Get help faster and easier

New user?