- Substance 3D home
- Home
- Getting Started
- Bakers settings
- Common Parameters
- Ambient Occlusion
- Ambient Occlusion from Mesh
- Bent Normals from Mesh
- Color Map from Mesh
- Convert UV to SVG
- Curvature
- Curvature from Mesh
- Curvature from Mesh (deprecated)
- Height Map from Mesh
- Normal Map from Mesh
- Opacity Mask from Mesh
- Position
- Position map from Mesh
- Thickness Map from Mesh
- Transferred Texture from Mesh
- World Space Direction
- World Space Normals
- Guides
- Features
- Common questions
- How to export the baked maps?
- Is dithering applied to baked textures?
- Should I enable "Compute tangent space per fragment"?
- What are Assbin files?
- What is the bit depth of baked textures?
- What is the difference between the OpenGL and DirectX normal format?
- Why are there strange stretches in my textures after baking or exporting?
- Why is Matching by Name not working with Ambient Occlusion/Thickness?
- Why is my mesh fully black after baking?
- Common issues
- Aliasing on UV Seams
- Baker output is fully black or empty
- Baking failed with Color Map from Mesh
- Black shading cross are visible on the mesh surface
- Mesh parts bleed between each other
- Normal map has strange colorful gradients
- Normal texture looks faceted
- Seams are visible after baking a normal texture
- Seam visible on every face
- Texture baked outside of Substance software looks incorrect
Error and Warning Messages
Below is the list of all the error messages that can appear when baking with Substance software.
Any Bakers
Message | Description |
---|---|
Baker not available. | This error message is generally followed by additional error messages, often related to GPU issues. It can happen if the GPU is too old and doesn't meet the technical requirements of the software. |
UV set [X] doesn't exist. | The Baker tried to work with a given UV set that is not present in the low-poly mesh. |
Unable to load scene from URL. | This message means the baker wasn't able to load the mesh file, usually the high poly mesh. A few reasons can be the source of this message:
|
UV to SVG Baker
Message | Description |
---|---|
Couldn't find UVs for mesh [mesh name]. | No UVs were found regarding a specific mesh. This can happen if multiple meshes are imported but only a few of them have UVs. |
The scene doesn't have UVs. Cancelling bake. | If no mesh in the scene have UVs, the bake process is cancelled. |
Position Baker
Message | Description |
---|---|
Mesh [mesh name] doesn't have positions. | Low poly mesh doesn't have vertex positions. |
Mesh [mesh name] doesn't have UVs for uv set [X]. | The Baker tried to work with a given UV set that is not present in the low-poly mesh. |
Any "From Mesh" Baker
Message | Description |
---|---|
Could not find vertex normals in mesh [mesh name]. | No vertex normals were found in the given mesh. Normally never happen because vertex normals are recomputed if the mesh doesn't have them. It could maybe happen because of a faulty custom tangent space plugin. |
Could not find vertex tangents in mesh [mesh name]. | Same as above. |
Could not find vertex binormals in mesh [mesh name]. | Same as above. |
Could not find vertex colors in mesh [mesh name]. | No vertex colors were found in the given mesh. This can happen if at least one sub-mesh in the high-poly mesh doesn't have any vertex colors defined. |
Not enough data in the high poly to use selected baker. Aborting bake. | Preceded by at least one of the above messages. Normally, if only a bit of data is missing in the scene (example : only one mesh in high poly scene doesn't have vertex colors), the baking process fill the missing data with zeros, and keep baking. If too much data is missing this message is outputed and the baking process is stopped. |
Transferred Texture From Mesh
Message | Description |
---|---|
Detail texture loading failed. | The texture defined in the baker settings couldn't be loaded. It could be because the file is actually missing on disk or because it is corrupted and not readable. |