Documentation for Substance 3D bakers is now available on Experience League. After March 14th, HelpX pages will automatically redirect to the equivalent Experience League page.
Refer to the FAQ for more information about which documentation is affected.
Last updated on
May 24, 2023
- Substance 3D home
- Home
- Getting Started
- Bakers settings
- Settings overview
- Common Parameters
- Ambient Occlusion
- Ambient Occlusion from Mesh
- Bent Normals from Mesh
- Color Map from Mesh
- Convert UV to SVG
- Curvature
- Curvature from Mesh
- Curvature from Mesh (deprecated)
- Height Map from Mesh
- Normal Map from Mesh
- Opacity Mask from Mesh
- Position
- Position map from Mesh
- Thickness Map from Mesh
- Transferred Texture from Mesh
- World Space Direction
- World Space Normals
- Guides
- Features
- Common questions
- How to export the baked maps?
- Is dithering applied to baked textures?
- Should I enable "Compute tangent space per fragment"?
- What are Assbin files?
- What is the bit depth of baked textures?
- What is the difference between the OpenGL and DirectX normal format?
- Why are there strange stretches in my textures after baking or exporting?
- Why is Matching by Name not working with Ambient Occlusion/Thickness?
- Why is my mesh fully black after baking?
- Common issues
- Aliasing on UV Seams
- Baker output is fully black or empty
- Baking failed with Color Map from Mesh
- Black shading cross are visible on the mesh surface
- Mesh parts bleed between each other
- Normal map has strange colorful gradients
- Normal texture looks faceted
- Seams are visible after baking a normal texture
- Seam visible on every face
- Texture baked outside of Substance software looks incorrect
Geometry Cache
When baking, meshes are pre-processed to clean them up and converted in a format compatible with the baking process. The geometry cache is a way to preserve this pre-processed geometry in a way that is fast to reload in order to avoid redoing this operation later (unless the source mesh change).
- In Substance Designer the geometry cache is created after a first bake has been executed. The cache is then kept in memory until the baker window is closed.
- In Substance Painter the geometry cache is saved as a file with the extension assbin next to the source file after the first bake.
Reusing the geometry cache speed up quite a lot the baking process, especially when tweaking the baker settings to achieve the perfect result.