Last updated on
May 24, 2023
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- Why is my mesh fully black after baking?
- Common issues
- Aliasing on UV Seams
- Baker output is fully black or empty
- Baking failed with Color Map from Mesh
- Black shading cross are visible on the mesh surface
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- Texture baked outside of Substance software looks incorrect
Black shading cross are visible on the mesh surface
Alert:
Issue
Bad looking black shading cross appear on multiple areas of the mesh in the viewport when under lighting.
Note:
Explanation
A black shaded cross usually means the normal map doesn't match the mesh, usually because the mesh geometry changed or has been computed in a way that is different from the computation performed by the baker. For example: the triangulation of the mesh is different between the baker and the viewport that renders the mesh and its normal map.
Note:
Solution
Make sure the application showing the mesh and its normal map are synced with the way the texture has been baked. This implies:
- Verify that the Tangent Space is identical between the viewer and the baker.
- Verify that the Normal format is identical between the view and the baker.
- Verify that the Triangulation is identical between the viewer and the baker. See this page for more information.