Last updated on
May 24, 2023
- Substance 3D home
- Home
- Getting Started
- Bakers settings
- Common Parameters
- Ambient Occlusion
- Ambient Occlusion from Mesh
- Bent Normals from Mesh
- Color Map from Mesh
- Convert UV to SVG
- Curvature
- Curvature from Mesh
- Curvature from Mesh (deprecated)
- Height Map from Mesh
- Normal Map from Mesh
- Opacity Mask from Mesh
- Position
- Position map from Mesh
- Thickness Map from Mesh
- Transferred Texture from Mesh
- World Space Direction
- World Space Normals
- Guides
- Features
- Common questions
- How to export the baked maps?
- Is dithering applied to baked textures?
- Should I enable "Compute tangent space per fragment"?
- What are Assbin files?
- What is the bit depth of baked textures?
- What is the difference between the OpenGL and DirectX normal format?
- Why are there strange stretches in my textures after baking or exporting?
- Why is Matching by Name not working with Ambient Occlusion/Thickness?
- Why is my mesh fully black after baking?
- Common issues
- Aliasing on UV Seams
- Baker output is fully black or empty
- Baking failed with Color Map from Mesh
- Black shading cross are visible on the mesh surface
- Mesh parts bleed between each other
- Normal map has strange colorful gradients
- Normal texture looks faceted
- Seams are visible after baking a normal texture
- Seam visible on every face
- Texture baked outside of Substance software looks incorrect
World Space Direction
The World Space Direction baker allows to compute a vector direction in world space into a texture.
Available in :
- Substance Designer
- Substance Automation Toolkit
Parameters
Parameter | Description |
---|---|
Input Direction | Defines from which input the direction is computed. Possible values:
|
Normal Orientation | Defines if the normal format of the output texture. This inverts the green channel depending on the format. Possible values:
|
X Y Z | Sliders to define the 3 components of the direction vector, if Input Direction is set to From Uniform Vector. |
Direction File | Path to the input texture file to define the direction vector, if Input Direction is set to From Texture. |