Documentation for Substance 3D bakers is now available on Experience League. After March 14th, HelpX pages will automatically redirect to the equivalent Experience League page.
Refer to the FAQ for more information about which documentation is affected.
Last updated on
May 24, 2023
- Substance 3D home
- Home
- Getting Started
- Bakers settings
- Settings overview
- Common Parameters
- Ambient Occlusion
- Ambient Occlusion from Mesh
- Bent Normals from Mesh
- Color Map from Mesh
- Convert UV to SVG
- Curvature
- Curvature from Mesh
- Curvature from Mesh (deprecated)
- Height Map from Mesh
- Normal Map from Mesh
- Opacity Mask from Mesh
- Position
- Position map from Mesh
- Thickness Map from Mesh
- Transferred Texture from Mesh
- World Space Direction
- World Space Normals
- Guides
- Features
- Common questions
- How to export the baked maps?
- Is dithering applied to baked textures?
- Should I enable "Compute tangent space per fragment"?
- What are Assbin files?
- What is the bit depth of baked textures?
- What is the difference between the OpenGL and DirectX normal format?
- Why are there strange stretches in my textures after baking or exporting?
- Why is Matching by Name not working with Ambient Occlusion/Thickness?
- Why is my mesh fully black after baking?
- Common issues
- Aliasing on UV Seams
- Baker output is fully black or empty
- Baking failed with Color Map from Mesh
- Black shading cross are visible on the mesh surface
- Mesh parts bleed between each other
- Normal map has strange colorful gradients
- Normal texture looks faceted
- Seams are visible after baking a normal texture
- Seam visible on every face
- Texture baked outside of Substance software looks incorrect
How to export the baked maps ?
Alert
Question
How can I export the textures I baked from my mesh to use them in another application ?
Note
Solution : Substance Designer
The output files of the Bakers should be located next to the Substance graph where the mesh is linked to. Right-click and choose "explore" to view the files in the Explorer window of the application.
Note
Solution : Substance Painter
The output files of the Bakers are saved inside the project file (*.spp). To export them it is possible to either :
- Use the File > Export Textures dialog and choose the export preset "Mesh maps"
- Right-click on the a baked texture in the Shelf and choosing "Export".
Note
Solution : Substance Automation Toolkit
The output files of the Bakers are saved next to the mesh by default. The output folder can be changed via a specific argument in the command line.