- Adobe Animate User Guide
- Introduction to Animate
- Animation
- Animation basics in Animate
- How to use frames and keyframes in Animate
- Frame-by-frame animation in Animate
- How to work with classic tween animation in Animate
- Brush Tool
- Motion Guide
- Motion tween and ActionScript 3.0
- About Motion Tween Animation
- Motion tween animations
- Creating a Motion tween animation
- Using property keyframes
- Animate position with a tween
- How to edit motion tweens using Motion Editor
- Editing the motion path of a tween animation
- Manipulating motion tweens
- Adding custom eases
- Creating and applying Motion presets
- Setting up animation tween spans
- Working with Motion tweens saved as XML files
- Motion tweens vs Classic tweens
- Shape tweening
- Using Bone tool animation in Animate
- Work with character rigging in Animate
- How to use mask layers in Adobe Animate
- How to work with scenes in Animate
- Interactivity
- How to create buttons with Animate
- Convert Animate projects to other document type formats
- Create and publish HTML5 Canvas documents in Animate
- Add interactivity with code snippets in Animate
- Creating custom HTML5 Components
- Using Components in HTML5 Canvas
- Creating custom Components: Examples
- Code Snippets for custom Components
- Best practices - Advertising with Animate
- Virtual Reality authoring and publishing
- Workspace and workflow
- Creating and managing Paint brushes
- Using Google fonts in HTML5 Canvas documents
- Using Creative Cloud Libraries and Adobe Animate
- Use the Stage and Tools panel for Animate
- Animate workflow and workspace
- Using web fonts in HTML5 Canvas documents
- Timelines and ActionScript
- Working with multiple timelines
- Set preferences
- Using Animate authoring panels
- Create timeline layers with Animate
- Export animations for mobile apps and game engines
- Moving and copying objects
- Templates
- Find and Replace in Animate
- Undo, redo, and the History panel
- Keyboard shortcuts
- How to use the timeline in Animate
- Creating HTML extensions
- Optimization options for Images and Animated GIFs
- Export settings for Images and GIFs
- Assets Panel in Animate
- Multimedia and Video
- Transforming and combining graphic objects in Animate
- Creating and working with symbol instances in Animate
- Image Trace
- How to use sound in Adobe Animate
- Exporting SVG files
- Create video files for use in Animate
- How to add a video in Animate
- Draw and create objects with Animate
- Reshape lines and shapes
- Strokes, fills, and gradients with Animate CC
- Working with Adobe Premiere Pro and After Effects
- Color Panels in Animate CC
- Opening Flash CS6 files with Animate
- Work with classic text in Animate
- Placing artwork into Animate
- Imported bitmaps in Animate
- 3D graphics
- Working with symbols in Animate
- Draw lines & shapes with Adobe Animate
- Work with the libraries in Animate
- Exporting Sounds
- Selecting objects in Animate CC
- Working with Illustrator AI files in Animate
- Applying blend modes
- Arranging objects
- Automating tasks with the Commands menu
- Multilanguage text
- Using camera in Animate
- Graphic filters
- Sound and ActionScript
- Drawing preferences
- Drawing with the Pen tool
- Platforms
- Convert Animate projects to other document type formats
- Custom Platform Support
- Create and publish HTML5 Canvas documents in Animate
- Creating and publishing a WebGL document
- How to package applications for AIR for iOS
- Publishing AIR for Android applications
- Publishing for Adobe AIR for desktop
- ActionScript publish settings
- Best practices - Organizing ActionScript in an application
- How to use ActionScript with Animate
- Accessibility in the Animate workspace
- Writing and managing scripts
- Enabling Support for Custom Platforms
- Custom Platform Support Overview
- Working with Custom Platform Support Plug-in
- Debugging ActionScript 3.0
- Enabling Support for Custom Platforms
- Exporting and Publishing
- How to export files from Animate CC
- OAM publishing
- Exporting SVG files
- Export graphics and videos with Animate
- Publishing AS3 documents
- Export animations for mobile apps and game engines
- Exporting Sounds
- Best practices - Tips for creating content for mobile devices
- Best practices - Video conventions
- Best practices - SWF application authoring guidelines
- Best practices - Structuring FLA files
- Best Practices to optimize FLA files for Animate
- ActionScript publish settings
- Specify publish settings for Animate
- Exporting projector files
- Export Images and Animated GIFs
- HTML publishing templates
- Working with Adobe Premiere Pro and After Effects
- Quick share and publish your animations
- Troubleshooting
About compressing sounds for export
In Adobe Animate (formerly Flash Professional CC), you can select compression options for individual event sounds and export the sounds with those settings. You can also select compression options for individual stream sounds. However, all stream sounds in a document are exported as a single stream file, using the highest setting of all those applied to individual stream sounds. This includes stream sounds in video objects.
If you select global compression settings for event sounds or stream sounds in the Publish Settings dialog box, these settings are applied to individual event sounds or all stream sounds if you do not select compression settings for the sounds in the Sound Properties dialog box.
You can also override export settings specified in the Sound Properties dialog box by selecting Override Sound Settings in the Publish Settings dialog box. This option is useful if you want to create a larger high-fidelity audio file for local use and a smaller low-fidelity version for the web.
The sampling rate and degree of compression make a significant difference in the quality and size of sounds in exported SWF files. The more you compress a sound and the lower the sampling rate, the smaller the size and the lower the quality. You should experiment to find the optimal balance between sound quality and file size.
When working with imported mp3 files, you can export the files in mp3 format using the same settings that the files had when imported.
In Windows, you can also export all the sounds from a document as a WAV file using File > Export > Export Movie.
Compress a sound for export
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Do one of the following:
Double-click the sound’s icon in the Library panel.
Right-click (Windows) or Control-click (Macintosh) a sound file in the Library panel and select Properties from the context menu.
Select a sound in the Library panel and select Properties from the Panel menu in the upper-right corner of the panel.
Select a sound in the Library panel and click the Properties button at the bottom of the Library panel.
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If the sound file has been edited externally, click Update.
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For Compression, select Default, ADPCM, mp3, Raw, or Speech.
The Default compression option uses the global compression settings in the Publish Settings dialog box when you export your SWF file. If you select Default, no additional export settings are available.
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Set export settings.
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Click Test to play the sound once. Click Stop if you want to stop testing the sound before it finishes playing.
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Adjust export settings if necessary until the desired sound quality is achieved, and then click OK.
ADPCM and Raw compression options
ADPCM compression sets compression for 8- or 16-bit sound data. Use the ADPCM setting when you export short event sounds such as button clicks.
Raw compression exports sounds with no sound compression.
Preprocessing
Converts mixed stereo sounds to monaural (mono) when you select Convert Stereo To Mono (mono sounds are unaffected by this option).
Sample Rate
Controls sound fidelity and file size. Lower rates decrease file size but can also degrade sound quality. Rate options are as follows:
note: Animate cannot increase the kHz rate of an imported sound above the rate at which it was imported.
5 kHz
Barely acceptable for speech.
11 kHz
The lowest recommended quality for a short segment of music and one-quarter the standard CD rate.
22 kHz
A popular choice for web playback and half the standard CD rate.
44 kHz
The standard CD audio rate.
ADPCM Bits
(ADPCM only) Specifies the bit depth of the sound compression. Higher bit depths produce higher quality sound.
mp3 compression options
MP3 Compression
Lets you export sounds with mp3 compression. Use mp3 when you are exporting longer stream sounds such as music sound tracks.
If you are exporting a file that was imported in mp3 format, you can export the file using the same settings the file had when it was imported.
Use Imported mp3 Quality
Default setting. Deselect to select other mp3 compression settings. Select to export an imported mp3 file with the same settings the file had when it was imported.
Bit Rate
Determines the bits per second in the exported sound file. Animate supports 8 through 160 Kbps CBR (constant bit rate). When you export music, set the bit rate to 16 Kbps or higher for best results.
Preprocessing
Converts mixed stereo sounds to monaural (mono sounds are unaffected by this option).
note: The Preprocessing option is available only if you select a bit rate of 20 Kbps or higher.
Quality
Determines the compression speed and sound quality:
Fast
Yields faster compression but lower sound quality.
Medium
Yields somewhat slower compression but higher sound quality.
Best
Yields the slowest compression and the highest sound quality.
Speech compression option
Speech compression exports sounds using a compression that is adapted to speech.
note: Flash Lite 1.0 and Flash Lite 1.1 do not support the Speech compression option. For content targeting those player versions, use mp3, ADPCM, or Raw compression.
Sample rate
Controls sound fidelity and file size. A lower rate decreases file size but can also degrade sound quality. Select from the following options:
5 kHz
Acceptable for speech.
11 kHz
Recommended for speech.
22 kHz
Acceptable for most types of music on the web.
44 kHz
The standard CD audio rate. However, because compression is applied, the sound is not CD quality in the SWF file.
Guidelines for exporting sound in Animate documents
Besides sampling rate and compression, there are several ways to use sound efficiently in a document and keep file size small:
Set the in and out points to prevent silent areas from being stored in the Animate file and to reduce the size of the sound data in the file.
Get more out of the same sounds by applying different effects for sounds (such as volume envelopes, looping, and in/out points) at different keyframes. You can get a number of sound effects by using only one sound file.
Loop short sounds for background music.
Do not set streaming sound to loop.
When exporting audio in embedded video clips, remember that the audio is exported using the global streaming settings selected in the Publish Settings dialog box.
Use stream synchronization to keep the animation synchronized to your sound track when you preview your animation in the editor. If your computer is not fast enough to draw the animation frames so that they keep up with your sound track, Animate skips frames.
When exporting QuickTime movies, use as many sounds and channels as you want without worrying about file size. The sounds are combined into a single sound track when you export as a QuickTime file. The number of sounds you use has no effect on the final file size.