Open the Animate document to export, or select the frame or image to export in the current document.
- Adobe Animate User Guide
- Introduction to Animate
- Animation
- Animation basics in Animate
- How to use frames and keyframes in Animate
- Frame-by-frame animation in Animate
- How to work with classic tween animation in Animate
- Brush Tool
- Motion Guide
- Motion tween and ActionScript 3.0
- About Motion Tween Animation
- Motion tween animations
- Creating a Motion tween animation
- Using property keyframes
- Animate position with a tween
- How to edit motion tweens using Motion Editor
- Editing the motion path of a tween animation
- Manipulating motion tweens
- Adding custom eases
- Creating and applying Motion presets
- Setting up animation tween spans
- Working with Motion tweens saved as XML files
- Motion tweens vs Classic tweens
- Shape tweening
- Using Bone tool animation in Animate
- Work with character rigging in Animate
- How to use mask layers in Adobe Animate
- How to work with scenes in Animate
- Interactivity
- How to create buttons with Animate
- Convert Animate projects to other document type formats
- Create and publish HTML5 Canvas documents in Animate
- Add interactivity with code snippets in Animate
- Creating custom HTML5 Components
- Using Components in HTML5 Canvas
- Creating custom Components: Examples
- Code Snippets for custom Components
- Best practices - Advertising with Animate
- Virtual Reality authoring and publishing
- Workspace and workflow
- Creating and managing Paint brushes
- Using Google fonts in HTML5 Canvas documents
- Using Creative Cloud Libraries and Adobe Animate
- Use the Stage and Tools panel for Animate
- Animate workflow and workspace
- Using web fonts in HTML5 Canvas documents
- Timelines and ActionScript
- Working with multiple timelines
- Set preferences
- Using Animate authoring panels
- Create timeline layers with Animate
- Export animations for mobile apps and game engines
- Moving and copying objects
- Templates
- Find and Replace in Animate
- Undo, redo, and the History panel
- Keyboard shortcuts
- How to use the timeline in Animate
- Creating HTML extensions
- Optimization options for Images and Animated GIFs
- Export settings for Images and GIFs
- Assets Panel in Animate
- Multimedia and Video
- Transforming and combining graphic objects in Animate
- Creating and working with symbol instances in Animate
- Image Trace
- How to use sound in Adobe Animate
- Exporting SVG files
- Create video files for use in Animate
- How to add a video in Animate
- Draw and create objects with Animate
- Reshape lines and shapes
- Strokes, fills, and gradients with Animate CC
- Working with Adobe Premiere Pro and After Effects
- Color Panels in Animate CC
- Opening Flash CS6 files with Animate
- Work with classic text in Animate
- Placing artwork into Animate
- Imported bitmaps in Animate
- 3D graphics
- Working with symbols in Animate
- Draw lines & shapes with Adobe Animate
- Work with the libraries in Animate
- Exporting Sounds
- Selecting objects in Animate CC
- Working with Illustrator AI files in Animate
- Applying blend modes
- Arranging objects
- Automating tasks with the Commands menu
- Multilanguage text
- Using camera in Animate
- Graphic filters
- Sound and ActionScript
- Drawing preferences
- Drawing with the Pen tool
- Platforms
- Convert Animate projects to other document type formats
- Custom Platform Support
- Create and publish HTML5 Canvas documents in Animate
- Creating and publishing a WebGL document
- How to package applications for AIR for iOS
- Publishing AIR for Android applications
- Publishing for Adobe AIR for desktop
- ActionScript publish settings
- Best practices - Organizing ActionScript in an application
- How to use ActionScript with Animate
- Accessibility in the Animate workspace
- Writing and managing scripts
- Enabling Support for Custom Platforms
- Custom Platform Support Overview
- Working with Custom Platform Support Plug-in
- Debugging ActionScript 3.0
- Enabling Support for Custom Platforms
- Exporting and Publishing
- How to export files from Animate CC
- OAM publishing
- Exporting SVG files
- Export graphics and videos with Animate
- Publishing AS3 documents
- Export animations for mobile apps and game engines
- Exporting Sounds
- Best practices - Tips for creating content for mobile devices
- Best practices - Video conventions
- Best practices - SWF application authoring guidelines
- Best practices - Structuring FLA files
- Best Practices to optimize FLA files for Animate
- ActionScript publish settings
- Specify publish settings for Animate
- Exporting projector files
- Export Images and Animated GIFs
- HTML publishing templates
- Working with Adobe Premiere Pro and After Effects
- Quick share and publish your animations
- Troubleshooting
Export SWF files
The Animate Export commands do not store export settings separately with each file, as does the Publish command. (To create all the files you need to put Animate content on the web, use the Publish command.)
Export Movie exports a Animate document to a still-image format, creates a numbered image file for every frame in the document, and exports the sound in a document to a WAV file (Windows only).
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Select File > Export > Export Movie or File > Export > Export Image.
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Enter a name for the output file.
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Select the file format and click Save. If the format you selected requires more information, an Export dialog box appears.
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Set the export options for the format you selected. See About export file formats.
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Click OK, and then click Save.
About export file formats
Remember the following:
If the format you selected requires more information, an Export dialog box appears.
When you save a Animate image as a bitmap GIF, JPEG, PICT (Macintosh), or BMP (Windows) file, the image loses its vector information and is saved with pixel information only. You can edit images exported as bitmaps in image editors such as Adobe® Photoshop®, but you can no longer edit them in vector‑based drawing programs.
When you export a Animate file in the SWF format, text is encoded as Unicode, providing support for international character sets, including double-byte fonts. Flash Player 6 and later versions support Unicode encoding.
Animate content is exported as sequences and images are exported as individual files. PNG is the only cross-platform bitmap format that supports transparency (as an alpha channel). Some non-bitmap export formats do not support alpha (transparency) effects or mask layers.
The following table lists the formats that you can export Animate content and images to:
File type |
Extension |
Windows |
Macintosh |
.gif |
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.bmp |
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.swf |
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.jpg |
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.pct |
|
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.png |
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.mov |
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.wav |
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.avi |
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Update SWF files for Dreamweaver
To add the content to your page, export SWF files directly to an Adobe® Dreamweaver® site. Dreamweaver generates all the needed HTML code. You can start Animate from Dreamweaver to update the content. In Dreamweaver, you can update the Animate document (FLA file) and re-export the updated content automatically.
For more information on working with Dreamweaver, see Using Dreamweaver in Dreamweaver Help.
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In Dreamweaver, open the HTML page that contains the Animate content.
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Do one of the following:
Select the Animate content within the HTML page, and click Edit.
In Design view, press Control (Windows) or Command (Macintosh), and double-click the Animate content.
In Design view, right-click (Windows) or Control‑click (Macintosh) the Animatecontent, and select Edit with Animate.
In Design view, in the Site panel, right-click (Windows) or Control‑click (Macintosh) the Animate content, and select Open with Animate.
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If the FLA file for the exported file does not open, the Open File dialog box appears. Navigate to the FLA file, and click Open.
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If the user used the Change Link Sitewide feature in Dreamweaver, a warning appears. To apply link changes to the SWF file, click OK. To prevent the warning message from appearing when you update the SWF file, click Don’t Warn Me Again.
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Update the FLA file as needed in Animate.
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To save the FLA file and reexport it to Dreamweaver, do one of the following:
To update the file and close Animate, click the Done button above the upper-left corner of the Stage.
To update the file and keep Animate open, select File > Update for Dreamweaver.