Select a symbol instance or a text field to tween on the Stage. The object can reside in any of the following layer types: Normal, Guide, Mask, or Masked. If the selection contains other objects, or it contains multiple objects from a layer, Animate convertd your selection to a movie clip symbol.
- Adobe Animate User Guide
- Introduction to Animate
- Animation
- Animation basics in Animate
- How to use frames and keyframes in Animate
- Frame-by-frame animation in Animate
- How to work with classic tween animation in Animate
- Brush Tool
- Motion Guide
- Motion tween and ActionScript 3.0
- About Motion Tween Animation
- Motion tween animations
- Creating a Motion tween animation
- Using property keyframes
- Animate position with a tween
- How to edit motion tweens using Motion Editor
- Editing the motion path of a tween animation
- Manipulating motion tweens
- Adding custom eases
- Creating and applying Motion presets
- Setting up animation tween spans
- Working with Motion tweens saved as XML files
- Motion tweens vs Classic tweens
- Shape tweening
- Using Bone tool animation in Animate
- Work with character rigging in Animate
- How to use mask layers in Adobe Animate
- How to work with scenes in Animate
- Interactivity
- How to create buttons with Animate
- Convert Animate projects to other document type formats
- Create and publish HTML5 Canvas documents in Animate
- Add interactivity with code snippets in Animate
- Creating custom HTML5 Components
- Using Components in HTML5 Canvas
- Creating custom Components: Examples
- Code Snippets for custom Components
- Best practices - Advertising with Animate
- Virtual Reality authoring and publishing
- Workspace and workflow
- Creating and managing Paint brushes
- Using Google fonts in HTML5 Canvas documents
- Using Creative Cloud Libraries and Adobe Animate
- Use the Stage and Tools panel for Animate
- Animate workflow and workspace
- Using web fonts in HTML5 Canvas documents
- Timelines and ActionScript
- Working with multiple timelines
- Set preferences
- Using Animate authoring panels
- Create timeline layers with Animate
- Export animations for mobile apps and game engines
- Moving and copying objects
- Templates
- Find and Replace in Animate
- Undo, redo, and the History panel
- Keyboard shortcuts
- How to use the timeline in Animate
- Creating HTML extensions
- Optimization options for Images and Animated GIFs
- Export settings for Images and GIFs
- Assets Panel in Animate
- Multimedia and Video
- Transforming and combining graphic objects in Animate
- Creating and working with symbol instances in Animate
- Image Trace
- How to use sound in Adobe Animate
- Exporting SVG files
- Create video files for use in Animate
- How to add a video in Animate
- Draw and create objects with Animate
- Reshape lines and shapes
- Strokes, fills, and gradients with Animate CC
- Working with Adobe Premiere Pro and After Effects
- Color Panels in Animate CC
- Opening Flash CS6 files with Animate
- Work with classic text in Animate
- Placing artwork into Animate
- Imported bitmaps in Animate
- 3D graphics
- Working with symbols in Animate
- Draw lines & shapes with Adobe Animate
- Work with the libraries in Animate
- Exporting Sounds
- Selecting objects in Animate CC
- Working with Illustrator AI files in Animate
- Applying blend modes
- Arranging objects
- Automating tasks with the Commands menu
- Multilanguage text
- Using camera in Animate
- Graphic filters
- Sound and ActionScript
- Drawing preferences
- Drawing with the Pen tool
- Platforms
- Convert Animate projects to other document type formats
- Custom Platform Support
- Create and publish HTML5 Canvas documents in Animate
- Creating and publishing a WebGL document
- How to package applications for AIR for iOS
- Publishing AIR for Android applications
- Publishing for Adobe AIR for desktop
- ActionScript publish settings
- Best practices - Organizing ActionScript in an application
- How to use ActionScript with Animate
- Accessibility in the Animate workspace
- Writing and managing scripts
- Enabling Support for Custom Platforms
- Custom Platform Support Overview
- Working with Custom Platform Support Plug-in
- Debugging ActionScript 3.0
- Enabling Support for Custom Platforms
- Exporting and Publishing
- How to export files from Animate CC
- OAM publishing
- Exporting SVG files
- Export graphics and videos with Animate
- Publishing AS3 documents
- Export animations for mobile apps and game engines
- Exporting Sounds
- Best practices - Tips for creating content for mobile devices
- Best practices - Video conventions
- Best practices - SWF application authoring guidelines
- Best practices - Structuring FLA files
- Best Practices to optimize FLA files for Animate
- ActionScript publish settings
- Specify publish settings for Animate
- Exporting projector files
- Export Images and Animated GIFs
- HTML publishing templates
- Working with Adobe Premiere Pro and After Effects
- Quick share and publish your animations
- Troubleshooting
When you add a tween to an object on a layer, Animate does one of the following:
- It converts the layer to a tween layer.
- It creates a layer to preserve the original stacking order of the objects on the layer.
Layers are added according to these rules:
If there are no objects on the layer other than the selection, the layer changes to a tween layer.
If the selection is at the bottom of the stacking order of the layer (under all other objects), Animate creates a layer above the original layer. This new layer holds the non-selected items. The original layer becomes a tween layer.
If the selection is at the top of the stacking order of the layer (above all other objects), Animate creates a layer. The selection is moved to the new layer and that layer becomes a tween layer.
If the selection is in the middle of the stacking order of the layer (there are objects above and below the selection), Animate creates two layers. One layer holds the new tween and another one above it holds the non-selected items at the top of the stacking order. The non-selected items at the bottom of the stacking order remain on the original layer, below the newly inserted layers.
A tween layer can contain tween spans, static frames, and ActionScript. However, frame of a tween layer that contains a tween span cannot contain objects other than the tweened object. To add more objects in the same frame, place them on separate layers.
See also
Tween an object across the timeline
To make an object move or slide across the Stage:
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To invert the selection, right-click the object and select Invert Selection.
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Do one of the following:
Choose Insert > Motion Tween.
Right-click (Windows) or Ctrl-click (Macintosh) the selection or current frame and chooseCreate Motion Tween from the context menu.
If the “Convert selection to symbol for tween” dialog box appears, click OK to convert the selection into a movie clip symbol.
If the tweened object was the only item on the layer, Animate converts the layer containing the object to a tween layer. If there are other objects on the layer, Animate inserts layers to preserve the stacking order. Animate places the tweened object on its own layer.
If the original object resided in only the first frame of the Timeline, the length of the tween span is equal to one second in duration. If the original object was present in more than one contiguous frame, the tween span contains the number of frames occupied by the original object.
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Drag either end of the tween span in the Timeline to shorten or extend the span to the desired number of frames. Any existing property keyframes in the tween move proportionally with the end of the span.
To move the end of the span without moving any existing keyframes, Shift-drag the end of the tween span.
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To add motion to the tween, place the playhead on a frame within the tween span and then drag the object to a new position.
A motion path appears on the Stage showing the path from the position in the first frame of the tween span to the new position. Because you explicitly defined the X and Y properties of the object, property keyframes are added for X and Y in the frame containing the playhead. Property keyframes appear as small diamonds in the tween span.
By default, the Timeline displays the property keyframes of all property types. You can choose which types of property keyframes to display by right-clicking (Windows) or Command-clicking (Macintosh) the tween span and choosing View Keyframes > property type.
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To specify another position for the object, place the playhead in another frame within the tween span and drag the object on Stage to another position.
The motion path adjusts to include all the positions you specify.
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To tween 3D rotation or position, use the 3D Rotation or 3D Translation tool. Be sure to place the playhead in the frame where you want to add the 3D property keyframe first.
To create multiple tweens at once, place tweenable objects on multiple layers, select them all, and choose Insert > Motion Tween. You can also apply Motion Presets to multiple objects in the same way.