- Adobe Animate User Guide
- Introduction to Animate
- Animation
- Animation basics in Animate
- How to use frames and keyframes in Animate
- Frame-by-frame animation in Animate
- How to work with classic tween animation in Animate
- Brush Tool
- Motion Guide
- Motion tween and ActionScript 3.0
- About Motion Tween Animation
- Motion tween animations
- Creating a Motion tween animation
- Using property keyframes
- Animate position with a tween
- How to edit motion tweens using Motion Editor
- Editing the motion path of a tween animation
- Manipulating motion tweens
- Adding custom eases
- Creating and applying Motion presets
- Setting up animation tween spans
- Working with Motion tweens saved as XML files
- Motion tweens vs Classic tweens
- Shape tweening
- Using Bone tool animation in Animate
- Work with character rigging in Animate
- How to use mask layers in Adobe Animate
- How to work with scenes in Animate
- Interactivity
- How to create buttons with Animate
- Convert Animate projects to other document type formats
- Create and publish HTML5 Canvas documents in Animate
- Add interactivity with code snippets in Animate
- Creating custom HTML5 Components
- Using Components in HTML5 Canvas
- Creating custom Components: Examples
- Code Snippets for custom Components
- Best practices - Advertising with Animate
- Virtual Reality authoring and publishing
- Workspace and workflow
- Creating and managing Paint brushes
- Using Google fonts in HTML5 Canvas documents
- Using Creative Cloud Libraries and Adobe Animate
- Use the Stage and Tools panel for Animate
- Animate workflow and workspace
- Using web fonts in HTML5 Canvas documents
- Timelines and ActionScript
- Working with multiple timelines
- Set preferences
- Using Animate authoring panels
- Create timeline layers with Animate
- Export animations for mobile apps and game engines
- Moving and copying objects
- Templates
- Find and Replace in Animate
- Undo, redo, and the History panel
- Keyboard shortcuts
- How to use the timeline in Animate
- Creating HTML extensions
- Optimization options for Images and Animated GIFs
- Export settings for Images and GIFs
- Assets Panel in Animate
- Multimedia and Video
- Transforming and combining graphic objects in Animate
- Creating and working with symbol instances in Animate
- Image Trace
- How to use sound in Adobe Animate
- Exporting SVG files
- Create video files for use in Animate
- How to add a video in Animate
- Draw and create objects with Animate
- Reshape lines and shapes
- Strokes, fills, and gradients with Animate CC
- Working with Adobe Premiere Pro and After Effects
- Color Panels in Animate CC
- Opening Flash CS6 files with Animate
- Work with classic text in Animate
- Placing artwork into Animate
- Imported bitmaps in Animate
- 3D graphics
- Working with symbols in Animate
- Draw lines & shapes with Adobe Animate
- Work with the libraries in Animate
- Exporting Sounds
- Selecting objects in Animate CC
- Working with Illustrator AI files in Animate
- Applying blend modes
- Arranging objects
- Automating tasks with the Commands menu
- Multilanguage text
- Using camera in Animate
- Graphic filters
- Sound and ActionScript
- Drawing preferences
- Drawing with the Pen tool
- Platforms
- Convert Animate projects to other document type formats
- Custom Platform Support
- Create and publish HTML5 Canvas documents in Animate
- Creating and publishing a WebGL document
- How to package applications for AIR for iOS
- Publishing AIR for Android applications
- Publishing for Adobe AIR for desktop
- ActionScript publish settings
- Best practices - Organizing ActionScript in an application
- How to use ActionScript with Animate
- Accessibility in the Animate workspace
- Writing and managing scripts
- Enabling Support for Custom Platforms
- Custom Platform Support Overview
- Working with Custom Platform Support Plug-in
- Debugging ActionScript 3.0
- Enabling Support for Custom Platforms
- Exporting and Publishing
- How to export files from Animate CC
- OAM publishing
- Exporting SVG files
- Export graphics and videos with Animate
- Publishing AS3 documents
- Export animations for mobile apps and game engines
- Exporting Sounds
- Best practices - Tips for creating content for mobile devices
- Best practices - Video conventions
- Best practices - SWF application authoring guidelines
- Best practices - Structuring FLA files
- Best Practices to optimize FLA files for Animate
- ActionScript publish settings
- Specify publish settings for Animate
- Exporting projector files
- Export Images and Animated GIFs
- HTML publishing templates
- Working with Adobe Premiere Pro and After Effects
- Quick share and publish your animations
- Troubleshooting
A roving property keyframe is a keyframe that is not linked to a specific frame in the Timeline. Animate adjusts the position of roving keyframes so that the speed of motion is consistent throughout a tween.
Roving keyframes are available only for the spatial properties X, Y, and Z. Editing motion paths this way often creates path segments in which the motion is faster or slower than the other segments.
Use roving property keyframes to maintain a consistent animation speed throughout a tween. When property keyframes are set to roving, Animate adjusts the position of the property keyframes in the tween span. The tweened object then moves the same distance in each frame of the tween. You can then use easing to adjust the movement so that the acceleration at the beginning and end of the tween has a realistic appearance.
When you paste a custom path onto a tween, Animate sets the property keyframes to roving by default.
See Also
To enable roving keyframes for an entire tween:
- Right-click (Windows) or Command-click (Macintosh) the tween span in the Timeline and choose Motion Path > Switch keyframes to roving in the context menu.
To enable roving keyframes for an entire tween:
- Right-click (Windows) or Command-click (Macintosh) the property keyframe in the Motion Editor panel and choose roving in the context menu. For more information about the Motion Editor, see Editing property curves with the Motion Editor.
When property keyframes are set to roving, they appear as round dots instead of squares in the Motion Editor.
If you enable roving keyframes for a tween span and then disable them, the keyframes retain their locations in the span that resulted from enabling roving.
Viewing and editing property keyframes of a tween span
To view frames containing property keyframes in a span for different properties, select the span. Choose View Keyframes from the span context menu, and then choose the property type from the submenu.
To remove a property keyframe from a span, Ctrl-click (Windows) or Command-click (Macintosh) the property keyframe to select it. Right-click (Windows) or Ctrl-click (Macintosh) the property keyframe. Choose Clear Keyframe for the property type you want to delete the keyframe for.
To add property keyframes for a specific property type to a span, Ctrl-click (Windows) or Command-click (Macintosh) to select one or more frames in the span. Right-click (Windows) or Ctrl-click (Macintosh) and choose Insert Keyframe > property type from the span context menu. Animate adds property keyframes to the selected frames. You can also set a property of the target instance in a selected frame to add a property keyframe.
To add a property keyframe for all property types to a span, place the playhead in the frame where you want to add the keyframe. Choose Insert > Timeline > Keyframe, or press F6.
To reverse the direction of motion of a tween, choose Motion Path > Reverse Path from the span context menu.
To change a tween span to static frames, select the span and choose Remove Tween from the span context menu.
To convert a tween span to a frame-by-frame animation, select the span and choose Convert to Frame by Frame Animation from the span context menu.
To move a property keyframe to a different frame, Ctrl-click (Windows) or Command-click (Macintosh) the property keyframe. Drag the property keyframe to the new location.
To copy a property keyframe to another location in the tween span, Ctrl-click (Windows) or Command-click (Macintosh) the property keyframe. Use Alt-drag (Windows) or Option-drag (Macintosh) the property keyframe to the new location.
Adding or removing 3D property keyframes in a tween
- Do one of the following:
- Add 3D properties using the 3D tools in the Tools panel.
- Right-click (Windows) or Ctrl-click (Macintosh) the tween span in the Timeline and choose 3D tween from the context menu.
- If the tween span contained no 3D property keyframes, Animate adds them to each existingX and Y position and rotation property keyframe. If the tween span already contained 3D property keyframes, Animate removes them.