- Adobe Animate User Guide
- Introduction to Animate
- Animation
- Animation basics in Animate
- How to use frames and keyframes in Animate
- Frame-by-frame animation in Animate
- How to work with classic tween animation in Animate
- Brush Tool
- Motion Guide
- Motion tween and ActionScript 3.0
- About Motion Tween Animation
- Motion tween animations
- Creating a Motion tween animation
- Using property keyframes
- Animate position with a tween
- How to edit motion tweens using Motion Editor
- Editing the motion path of a tween animation
- Manipulating motion tweens
- Adding custom eases
- Creating and applying Motion presets
- Setting up animation tween spans
- Working with Motion tweens saved as XML files
- Motion tweens vs Classic tweens
- Shape tweening
- Using Bone tool animation in Animate
- Work with character rigging in Animate
- How to use mask layers in Adobe Animate
- How to work with scenes in Animate
- Interactivity
- How to create buttons with Animate
- Convert Animate projects to other document type formats
- Create and publish HTML5 Canvas documents in Animate
- Add interactivity with code snippets in Animate
- Creating custom HTML5 Components
- Using Components in HTML5 Canvas
- Creating custom Components: Examples
- Code Snippets for custom Components
- Best practices - Advertising with Animate
- Virtual Reality authoring and publishing
- Workspace and workflow
- Creating and managing Paint brushes
- Using Google fonts in HTML5 Canvas documents
- Using Creative Cloud Libraries and Adobe Animate
- Use the Stage and Tools panel for Animate
- Animate workflow and workspace
- Using web fonts in HTML5 Canvas documents
- Timelines and ActionScript
- Working with multiple timelines
- Set preferences
- Using Animate authoring panels
- Create timeline layers with Animate
- Export animations for mobile apps and game engines
- Moving and copying objects
- Templates
- Find and Replace in Animate
- Undo, redo, and the History panel
- Keyboard shortcuts
- How to use the timeline in Animate
- Creating HTML extensions
- Optimization options for Images and Animated GIFs
- Export settings for Images and GIFs
- Assets Panel in Animate
- Multimedia and Video
- Transforming and combining graphic objects in Animate
- Creating and working with symbol instances in Animate
- Image Trace
- How to use sound in Adobe Animate
- Exporting SVG files
- Create video files for use in Animate
- How to add a video in Animate
- Draw and create objects with Animate
- Reshape lines and shapes
- Strokes, fills, and gradients with Animate CC
- Working with Adobe Premiere Pro and After Effects
- Color Panels in Animate CC
- Opening Flash CS6 files with Animate
- Work with classic text in Animate
- Placing artwork into Animate
- Imported bitmaps in Animate
- 3D graphics
- Working with symbols in Animate
- Draw lines & shapes with Adobe Animate
- Work with the libraries in Animate
- Exporting Sounds
- Selecting objects in Animate CC
- Working with Illustrator AI files in Animate
- Applying blend modes
- Arranging objects
- Automating tasks with the Commands menu
- Multilanguage text
- Using camera in Animate
- Graphic filters
- Sound and ActionScript
- Drawing preferences
- Drawing with the Pen tool
- Platforms
- Convert Animate projects to other document type formats
- Custom Platform Support
- Create and publish HTML5 Canvas documents in Animate
- Creating and publishing a WebGL document
- How to package applications for AIR for iOS
- Publishing AIR for Android applications
- Publishing for Adobe AIR for desktop
- ActionScript publish settings
- Best practices - Organizing ActionScript in an application
- How to use ActionScript with Animate
- Accessibility in the Animate workspace
- Writing and managing scripts
- Enabling Support for Custom Platforms
- Custom Platform Support Overview
- Working with Custom Platform Support Plug-in
- Debugging ActionScript 3.0
- Enabling Support for Custom Platforms
- Exporting and Publishing
- How to export files from Animate CC
- OAM publishing
- Exporting SVG files
- Export graphics and videos with Animate
- Publishing AS3 documents
- Export animations for mobile apps and game engines
- Exporting Sounds
- Best practices - Tips for creating content for mobile devices
- Best practices - Video conventions
- Best practices - SWF application authoring guidelines
- Best practices - Structuring FLA files
- Best Practices to optimize FLA files for Animate
- ActionScript publish settings
- Specify publish settings for Animate
- Exporting projector files
- Export Images and Animated GIFs
- HTML publishing templates
- Working with Adobe Premiere Pro and After Effects
- Quick share and publish your animations
- Troubleshooting
About video conventions
Many options are available to edit video before you import it into a FLA document, or load an FLV file into a SWF file. Animate and Adobe Media Encoder have greater controls for video compression. Compressing video carefully is important because it controls the quality of the video footage and the size of the file. Video files, even when compressed, are large in comparison with most other assets in your SWF file.
Provide the user with control over the media in a SWF file. For example, if you add audio to a document with video (or even a looping background sound), let the user control the sound.
Using video in an application
Before you import video into Animate, consider what video quality you need, what video format to use with the FLA file, and how to download it. When you import video into a FLA file (called embedded video), it increases the size of the SWF file that you publish. This video starts progressively downloading to the user’s computer whether or not they view the video.
You can also progressively download or stream the video at runtime from an external FLV file on your server. When it starts downloading depends on how you structure your application.
Video progressively downloads from the server like SWF files, which is not actually streaming. Dynamically loading content has distinct advantages over keeping all your content in a single SWF file. For example, you will have smaller files and quicker loading, and the user only downloads what they want to see or use in your application.
You can display external FLV video using a component or a video object. A component makes developing applications with FLV video easy, because the video controls are prebuilt, and you only need to specify an FLV file path to play the content. To keep your SWF file as small as possible, display video in a video object and create your own assets and code to control the video. Also consider using the FLVPlayback component in Adobe Animate, which has a smaller file size than Media components (MX Professional 2004 and later).
It is a good idea to give users some control (such as the ability to stop, pause, play, and resume the video, and control volume) over the video in a SWF file.
To gain certain kinds of flexibility over your video, such as manipulating the video with animation, or syncing various parts of it with the timeline, embed the video in the SWF file rather than loading it using ActionScript or one of the Media components.
For more control over a video instance than the Video class allows, place video inside a movie clip instance. The video’s timeline plays independently from a Animate timeline, and you can place the content inside a movie clip to control timelines. You do not have to extend your main Timeline by many frames to accommodate for the video, which can make working with your FLA file difficult.
Troubleshooting video
You can create an application and then encounter problems after you upload it to your server.
Check that your Flash Player version is correct.
For example, if you encoded your files using On2 codec, you need Flash Player 8 or later installed for the browsers you use to view your Animate content.
For Flash Player and FLV compatibility, see About Using FLV Video in Learning ActionScript 2.0.
Check that your server supports the mime type for the video files you are using, FLV or F4V. For more information on video files on a server, see Configuring your server for FLV files in Learning ActionScript 2.0.
Check security guidelines.
If you load FLV files from another server, make sure that you have the proper files or code in place to load from that external server. For information on policy files, see Server-side policy files for permitting access to data in Learning ActionScript 2.0. For information about loading and security, see Understanding security in Learning ActionScript 2.0.
Check your target paths to your video are correct. If you use relative paths (such as /video/water.flv), try using absolute paths (such as http://www.helpexamples.com/flash/video/water.flv). If your application doesn’t work as a relative path, but does work as an absolute path, correct the relative path.
Check that the version of Flash Player you specified in the Publish Settings supports the type of video files you are using, either FLV or F4V (H.264).