Draw the artwork or use an existing shape on stage.
- Adobe Animate User Guide
- Introduction to Animate
- Animation
- Animation basics in Animate
- How to use frames and keyframes in Animate
- Frame-by-frame animation in Animate
- How to work with classic tween animation in Animate
- Brush Tool
- Motion Guide
- Motion tween and ActionScript 3.0
- About Motion Tween Animation
- Motion tween animations
- Creating a Motion tween animation
- Using property keyframes
- Animate position with a tween
- How to edit motion tweens using Motion Editor
- Editing the motion path of a tween animation
- Manipulating motion tweens
- Adding custom eases
- Creating and applying Motion presets
- Setting up animation tween spans
- Working with Motion tweens saved as XML files
- Motion tweens vs Classic tweens
- Shape tweening
- Using Bone tool animation in Animate
- Work with character rigging in Animate
- How to use mask layers in Adobe Animate
- How to work with scenes in Animate
- Interactivity
- How to create buttons with Animate
- Convert Animate projects to other document type formats
- Create and publish HTML5 Canvas documents in Animate
- Add interactivity with code snippets in Animate
- Creating custom HTML5 Components
- Using Components in HTML5 Canvas
- Creating custom Components: Examples
- Code Snippets for custom Components
- Best practices - Advertising with Animate
- Virtual Reality authoring and publishing
- Workspace and workflow
- Creating and managing Paint brushes
- Using Google fonts in HTML5 Canvas documents
- Using Creative Cloud Libraries and Adobe Animate
- Use the Stage and Tools panel for Animate
- Animate workflow and workspace
- Using web fonts in HTML5 Canvas documents
- Timelines and ActionScript
- Working with multiple timelines
- Set preferences
- Using Animate authoring panels
- Create timeline layers with Animate
- Export animations for mobile apps and game engines
- Moving and copying objects
- Templates
- Find and Replace in Animate
- Undo, redo, and the History panel
- Keyboard shortcuts
- How to use the timeline in Animate
- Creating HTML extensions
- Optimization options for Images and Animated GIFs
- Export settings for Images and GIFs
- Assets Panel in Animate
- Multimedia and Video
- Transforming and combining graphic objects in Animate
- Creating and working with symbol instances in Animate
- Image Trace
- How to use sound in Adobe Animate
- Exporting SVG files
- Create video files for use in Animate
- How to add a video in Animate
- Draw and create objects with Animate
- Reshape lines and shapes
- Strokes, fills, and gradients with Animate CC
- Working with Adobe Premiere Pro and After Effects
- Color Panels in Animate CC
- Opening Flash CS6 files with Animate
- Work with classic text in Animate
- Placing artwork into Animate
- Imported bitmaps in Animate
- 3D graphics
- Working with symbols in Animate
- Draw lines & shapes with Adobe Animate
- Work with the libraries in Animate
- Exporting Sounds
- Selecting objects in Animate CC
- Working with Illustrator AI files in Animate
- Applying blend modes
- Arranging objects
- Automating tasks with the Commands menu
- Multilanguage text
- Using camera in Animate
- Graphic filters
- Sound and ActionScript
- Drawing preferences
- Drawing with the Pen tool
- Platforms
- Convert Animate projects to other document type formats
- Custom Platform Support
- Create and publish HTML5 Canvas documents in Animate
- Creating and publishing a WebGL document
- How to package applications for AIR for iOS
- Publishing AIR for Android applications
- Publishing for Adobe AIR for desktop
- ActionScript publish settings
- Best practices - Organizing ActionScript in an application
- How to use ActionScript with Animate
- Accessibility in the Animate workspace
- Writing and managing scripts
- Enabling Support for Custom Platforms
- Custom Platform Support Overview
- Working with Custom Platform Support Plug-in
- Debugging ActionScript 3.0
- Enabling Support for Custom Platforms
- Exporting and Publishing
- How to export files from Animate CC
- OAM publishing
- Exporting SVG files
- Export graphics and videos with Animate
- Publishing AS3 documents
- Export animations for mobile apps and game engines
- Exporting Sounds
- Best practices - Tips for creating content for mobile devices
- Best practices - Video conventions
- Best practices - SWF application authoring guidelines
- Best practices - Structuring FLA files
- Best Practices to optimize FLA files for Animate
- ActionScript publish settings
- Specify publish settings for Animate
- Exporting projector files
- Export Images and Animated GIFs
- HTML publishing templates
- Working with Adobe Premiere Pro and After Effects
- Quick share and publish your animations
- Troubleshooting
Use this topic to learn how to create and manage paint brushes.
Animate introduces the ability to create and share vector brushes (art and pattern brushes) using shapes drawn within Animate. Before introduction of this feature, you could use Adobe Capture app to create brushes, and sync them to Animate from CC library. This feature allows you to create custom brushes from vector assets within Animate.
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Select the shape, right-click, and select Create Paint Brush or click on the Create New Paint Brush button in the Properties panel.
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Set the various paint brush options. For more information on setting these options, see Editing Pattern Brushes.
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Click Add to add the brush to the document. You can view the new brush in the Stroke drop-down list in the Properties panel.
Saving or deleting document brushes
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Click Manage brushes in the Properties panel. Use the Manage brushes option to save the new brushes for future usage or delete unused brushes from the document.
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In the Manage Document Brushes screen, select a single brush or select multiple brushes.
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Click Save to save the brushes or Delete to delete the brushes from the Brush library. You can view the saved brushes within My Brushes family in the Brush Library.
In the Brush Library, the Brush family name is same as the document name within which it is created. Brushes from two different documents with the same file name are saved within the same family in the Brush Library.
Using Brushes from the Brush library
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In the Brush Library panel, select one or more brushes or click on a brush family.
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Click on the Use in document button at the bottom left-hand corner of the panel to add the selected brushes to the document. The brush is displayed in the Stroke drop-down list in the Properties panel.
You can also double-click on a brush to add it to the document.
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To delete unwanted brushes from My Brushes family, click the Delete button at the bottom of the panel.
Pressure and Tilt in Paint Brush
Animate provides Pressure and Tilt support for strokes drawn using the Paint brush tool. You can draw art and pattern strokes with variable width, dependent on the applied pressure or tilt on the stylus. For further refinement, use the Width tool to adjust the width points.
For more information, see Working with PaintBrush.
Pressure and tilt icons in the tool bar are displayed only if you have connected a Wacom pressure-sensitive tablet to your computer.
Adding Art brushes to CC library
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Use the Paint brush tool to draw a stroke on stage and select it.
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In the CC libraries panel, click the + button at the bottom of the panel, select Brushes > Add.
Brushes upload option is enabled only if the selected shape on stage uses Art brushes. Pattern brushes cannot be saved to the CC library.
Using brushes from CC library
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Select the Paint Brush tool. Click on the brush or right-click on the brush in CC library, and select Use in document.
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The added brush is set as the active stroke style and can be used in the document. It is also added to the Brush library.