- Adobe Animate User Guide
- Introduction to Animate
- Animation
- Animation basics in Animate
- How to use frames and keyframes in Animate
- Frame-by-frame animation in Animate
- How to work with classic tween animation in Animate
- Brush Tool
- Motion Guide
- Motion tween and ActionScript 3.0
- About Motion Tween Animation
- Motion tween animations
- Creating a Motion tween animation
- Using property keyframes
- Animate position with a tween
- How to edit motion tweens using Motion Editor
- Editing the motion path of a tween animation
- Manipulating motion tweens
- Adding custom eases
- Creating and applying Motion presets
- Setting up animation tween spans
- Working with Motion tweens saved as XML files
- Motion tweens vs Classic tweens
- Shape tweening
- Using Bone tool animation in Animate
- Work with character rigging in Animate
- How to use mask layers in Adobe Animate
- How to work with scenes in Animate
- Interactivity
- How to create buttons with Animate
- Convert Animate projects to other document type formats
- Create and publish HTML5 Canvas documents in Animate
- Add interactivity with code snippets in Animate
- Creating custom HTML5 Components
- Using Components in HTML5 Canvas
- Creating custom Components: Examples
- Code Snippets for custom Components
- Best practices - Advertising with Animate
- Virtual Reality authoring and publishing
- Workspace and workflow
- Creating and managing Paint brushes
- Using Google fonts in HTML5 Canvas documents
- Using Creative Cloud Libraries and Adobe Animate
- Use the Stage and Tools panel for Animate
- Animate workflow and workspace
- Using web fonts in HTML5 Canvas documents
- Timelines and ActionScript
- Working with multiple timelines
- Set preferences
- Using Animate authoring panels
- Create timeline layers with Animate
- Export animations for mobile apps and game engines
- Moving and copying objects
- Templates
- Find and Replace in Animate
- Undo, redo, and the History panel
- Keyboard shortcuts
- How to use the timeline in Animate
- Creating HTML extensions
- Optimization options for Images and Animated GIFs
- Export settings for Images and GIFs
- Assets Panel in Animate
- Multimedia and Video
- Transforming and combining graphic objects in Animate
- Creating and working with symbol instances in Animate
- Image Trace
- How to use sound in Adobe Animate
- Exporting SVG files
- Create video files for use in Animate
- How to add a video in Animate
- Draw and create objects with Animate
- Reshape lines and shapes
- Strokes, fills, and gradients with Animate CC
- Working with Adobe Premiere Pro and After Effects
- Color Panels in Animate CC
- Opening Flash CS6 files with Animate
- Work with classic text in Animate
- Placing artwork into Animate
- Imported bitmaps in Animate
- 3D graphics
- Working with symbols in Animate
- Draw lines & shapes with Adobe Animate
- Work with the libraries in Animate
- Exporting Sounds
- Selecting objects in Animate CC
- Working with Illustrator AI files in Animate
- Applying blend modes
- Arranging objects
- Automating tasks with the Commands menu
- Multilanguage text
- Using camera in Animate
- Graphic filters
- Sound and ActionScript
- Drawing preferences
- Drawing with the Pen tool
- Platforms
- Convert Animate projects to other document type formats
- Custom Platform Support
- Create and publish HTML5 Canvas documents in Animate
- Creating and publishing a WebGL document
- How to package applications for AIR for iOS
- Publishing AIR for Android applications
- Publishing for Adobe AIR for desktop
- ActionScript publish settings
- Best practices - Organizing ActionScript in an application
- How to use ActionScript with Animate
- Accessibility in the Animate workspace
- Writing and managing scripts
- Enabling Support for Custom Platforms
- Custom Platform Support Overview
- Working with Custom Platform Support Plug-in
- Debugging ActionScript 3.0
- Enabling Support for Custom Platforms
- Exporting and Publishing
- How to export files from Animate CC
- OAM publishing
- Exporting SVG files
- Export graphics and videos with Animate
- Publishing AS3 documents
- Export animations for mobile apps and game engines
- Exporting Sounds
- Best practices - Tips for creating content for mobile devices
- Best practices - Video conventions
- Best practices - SWF application authoring guidelines
- Best practices - Structuring FLA files
- Best Practices to optimize FLA files for Animate
- ActionScript publish settings
- Specify publish settings for Animate
- Exporting projector files
- Export Images and Animated GIFs
- HTML publishing templates
- Working with Adobe Premiere Pro and After Effects
- Quick share and publish your animations
- Troubleshooting
Custom Platform Support plug-ins extend the Animate functionality to platforms that Animate does not support by default. Installing a custom platform support plug-in allows you to create graphics and animation in Animate and publish them the format that the plug-in supports. You can take advantage of the powerful graphics and animation tools in Animate to create your work in any platform of your choice, if you have a platform support plug-in for the that platform. To enable this capability, install the plug-in for the platform with Animate using one of the following methods:
- Download the plug-in from the Adobe Add-ons page and install it using the Creative Cloud application.
- If you have the plug-in as a ZXP package, install it using the Adobe Extension Manager application.
Once installed, the plug-in adds a new document type to Animate. You can use a set of tools that the plug-in has enabled for the platform to create your work. While publishing your work, Animate uses the publish settings configured for the custom platform.
Installing a custom platform support plug-in from the Add-ons page
- Install and launch the Adobe Creative Cloud application.
- Log in to the Adobe add-ons page with your Adobe ID and password.
- On the left panel, click Animate. The Animate add-ons available for purchase/download are listed.
- Select the plug-in that supports your custom platform to view the details such as features supported and compatibility.
- On the add-on details page, purchase or download the plug-in. The plug-in is listed on the Adobe Creative Cloud app installed on your computer and a notification appears if it is successfully installed.
- Launch Animate. The start page lists the custom platform as one of the document types.
Installing the ZXP plug-in file
If you have the plug-in as a ZXP file, complete the following procedure to install the plug-in:
- Ensure that you have installed Animate CC 2014.1 or a later version.
- Download the Adobe Extension Manager CC plug-in from the Adobe Exchange page and install it on your computer.
- Double-click the <plug-in>.zxp file. The Adobe Extension Manager window appears.
- The Adobe Extension Manager displays the plug-in under Extensions if the plug-in is successfully installed.
Creating and publishing a custom platform document
Use the following procedure to create and publish a document for a custom platform:
- Choose File > New.
2. In the New Document dialog box, choose an intent of your choice from the tabs at the top of the screen such as Character Animation, Social, Game, Education, Ads, Web, and Advanced. Select the new document type added by the custom platform plug-in and click OK. You can see the following changes:
- The document title displays <document-name>(Custom)
- The Properties panel displays the plug-in name along with publish settings and properties.
- The tools panel displays the tools enabled by the plug-in.
3. Use the Animate authoring tools to create your animation content.
4. To view or change the publish settings for the custom platform, choose File > Publish Settings.
5. Choose File > Publish to publish your document.
If you are a developer who wants to create plug-ins to support a custom platform on Animate, you can refer to the complete documentation of the Custom Platform Support development kit.