- Adobe Animate User Guide
- Introduction to Animate
- Animation
- Animation basics in Animate
- How to use frames and keyframes in Animate
- Frame-by-frame animation in Animate
- How to work with classic tween animation in Animate
- Brush Tool
- Motion Guide
- Motion tween and ActionScript 3.0
- About Motion Tween Animation
- Motion tween animations
- Creating a Motion tween animation
- Using property keyframes
- Animate position with a tween
- How to edit motion tweens using Motion Editor
- Editing the motion path of a tween animation
- Manipulating motion tweens
- Adding custom eases
- Creating and applying Motion presets
- Setting up animation tween spans
- Working with Motion tweens saved as XML files
- Motion tweens vs Classic tweens
- Shape tweening
- Using Bone tool animation in Animate
- Work with character rigging in Animate
- How to use mask layers in Adobe Animate
- How to work with scenes in Animate
- Interactivity
- How to create buttons with Animate
- Convert Animate projects to other document type formats
- Create and publish HTML5 Canvas documents in Animate
- Add interactivity with code snippets in Animate
- Creating custom HTML5 Components
- Using Components in HTML5 Canvas
- Creating custom Components: Examples
- Code Snippets for custom Components
- Best practices - Advertising with Animate
- Virtual Reality authoring and publishing
- Workspace and workflow
- Creating and managing Paint brushes
- Using Google fonts in HTML5 Canvas documents
- Using Creative Cloud Libraries and Adobe Animate
- Use the Stage and Tools panel for Animate
- Animate workflow and workspace
- Using web fonts in HTML5 Canvas documents
- Timelines and ActionScript
- Working with multiple timelines
- Set preferences
- Using Animate authoring panels
- Create timeline layers with Animate
- Export animations for mobile apps and game engines
- Moving and copying objects
- Templates
- Find and Replace in Animate
- Undo, redo, and the History panel
- Keyboard shortcuts
- How to use the timeline in Animate
- Creating HTML extensions
- Optimization options for Images and Animated GIFs
- Export settings for Images and GIFs
- Assets Panel in Animate
- Multimedia and Video
- Transforming and combining graphic objects in Animate
- Creating and working with symbol instances in Animate
- Image Trace
- How to use sound in Adobe Animate
- Exporting SVG files
- Create video files for use in Animate
- How to add a video in Animate
- Draw and create objects with Animate
- Reshape lines and shapes
- Strokes, fills, and gradients with Animate CC
- Working with Adobe Premiere Pro and After Effects
- Color Panels in Animate CC
- Opening Flash CS6 files with Animate
- Work with classic text in Animate
- Placing artwork into Animate
- Imported bitmaps in Animate
- 3D graphics
- Working with symbols in Animate
- Draw lines & shapes with Adobe Animate
- Work with the libraries in Animate
- Exporting Sounds
- Selecting objects in Animate CC
- Working with Illustrator AI files in Animate
- Applying blend modes
- Arranging objects
- Automating tasks with the Commands menu
- Multilanguage text
- Using camera in Animate
- Graphic filters
- Sound and ActionScript
- Drawing preferences
- Drawing with the Pen tool
- Platforms
- Convert Animate projects to other document type formats
- Custom Platform Support
- Create and publish HTML5 Canvas documents in Animate
- Creating and publishing a WebGL document
- How to package applications for AIR for iOS
- Publishing AIR for Android applications
- Publishing for Adobe AIR for desktop
- ActionScript publish settings
- Best practices - Organizing ActionScript in an application
- How to use ActionScript with Animate
- Accessibility in the Animate workspace
- Writing and managing scripts
- Enabling Support for Custom Platforms
- Custom Platform Support Overview
- Working with Custom Platform Support Plug-in
- Debugging ActionScript 3.0
- Enabling Support for Custom Platforms
- Exporting and Publishing
- How to export files from Animate CC
- OAM publishing
- Exporting SVG files
- Export graphics and videos with Animate
- Publishing AS3 documents
- Export animations for mobile apps and game engines
- Exporting Sounds
- Best practices - Tips for creating content for mobile devices
- Best practices - Video conventions
- Best practices - SWF application authoring guidelines
- Best practices - Structuring FLA files
- Best Practices to optimize FLA files for Animate
- ActionScript publish settings
- Specify publish settings for Animate
- Exporting projector files
- Export Images and Animated GIFs
- HTML publishing templates
- Working with Adobe Premiere Pro and After Effects
- Quick share and publish your animations
- Troubleshooting
When creating animation in Animate, it is often appropriate to set up tween spans in the Timeline first. By arranging objects in layers and frames, you can change the property values to complete the tweens.
To select tween spans and frames in the Timeline, do any of the following.
Ensure that Span-based Selection is enabled in the General Preferences (Edit > Preferences) menu option.
To select an entire tween span, click the span.
To select multiple tween spans, including non-contiguous spans, Shift-click each span.
To select a single frame within a tween span, Ctrl+Alt-click (Windows) or Command+Option-click (Macintosh) the frame inside the span.
To select multiple contiguous frames within a span, Ctrl+Alt-drag (Windows) or Command+Option-drag (Macintosh) inside the span.
To select frames within multiple tween spans on different layers, Ctrl+Alt-drag (Windows) or Command+Option-drag (Macintosh) across multiple layers.
To select an individual property keyframe in a tween span, Ctrl+Alt-click (Windows) or Command+Option-click (Macintosh) the property keyframe. You can then drag it to a new location.
See also
Move, duplicate, or delete tween spans
To move a span to a new location in the same layer, drag the span.
Locking a layer prevents editing on the Stage but not the Timeline. Moving a span on top of another span consumes the overlapped frames of the second span.
To move a tween span to a different layer, drag the span to the layer or copy and paste the span into the new layer.
You can drag a tween span onto an existing normal layer, tween layer, guide layer, mask layer, or masked layer. If the new layer is a normal empty layer, it becomes a tween layer.
To duplicate a span, Alt-drag (Windows) or Command-drag (Macintosh) the span to a new location in the Timeline, or copy and paste the span.
To delete a span, select the span and choose Remove Frames or Clear Frames from the span context menu.
Edit adjacent tween spans
To move the breakline between two contiguous tween spans, drag the breakline.
Each tween is recalculated.
To separate the adjacent start and end frames of two contiguous tween spans, Alt-drag (Windows) or Command-drag (Macintosh) the start frame of the second span.
To split a tween span into two separate spans, Ctrl-click (Windows) or Command-click (Macintosh) a single frame in the span. Choose Split Motion from the span context menu.
Both tween spans have same target instance.
You cannot split motion if more than one frame is selected. If easing was applied on the split tween, the two smaller tweens does not have the same motion as the original.
To join two contiguous tween spans, select both spans and choose Join Motions from the span context menu.
Edit the length of a tween span
To change the length of an animation, drag the right or left edge of the tween span.
Dragging the edge of one span into the frames of another span replaces the frames of the second span.
To extend the presence of a tweened object on Stage beyond either end of its tween, Shift-drag either end frame of its tween span. Animate adds frames to the end of the span without tweening those frames.
You can also select a frame after the tween span in the same layer and press F6. Animate extends the tween span and adds a property keyframe for all properties to the selected frame.
To add static frames to the end of a span next to another span, move the adjacent span to make room for the new frames.
Convert a tween span to frame-by-frame animation
You can convert a classic or motion tween span to frame-by-frame animation. In frame-by-frame animation, each frame contains separate keyframes (not property keyframes) which each contains separate instances of the animated symbol. Frame-by-frame animation does not contain interpolated property values. For more information, see Frame-by-frame animation.
- Right-click (Windows) or Ctrl-click (Macintosh) the tween span you want to convert and choose Convert to Frame by Frame Animation from the context menu.
Add or remove frames within a tween span
To remove frames from within a span, Ctrl-drag (Windows) or Command-drag (Macintosh) to select frames and choose Remove Frames from the span context menu.
To cut frames from within a span, Ctrl-drag (Windows) or Command-drag (Macintosh) to select the frames and then choose Cut Frames from the span context menu.
To paste frames into an existing tween span, Ctrl-drag (Windows) or Command-drag (Macintosh). Select the frames to replace and choose Paste Frames from the span context menu.
Simply pasting an entire span onto another span replaces the entire second span.
Replace or remove the target instance of a tween
To replace the target instance of a tween span, do one of the following:
Select the span and then drag the new symbol from the Library panel onto the Stage.
Select the new symbol in the Library panel and the target instance of the tween on the Stage and choose Modify > Symbol > Swap Symbol.
Select the span and paste a symbol instance or text from the clipboard.
To remove the target instance of a tween span without removing the tween, select the span and press the Delete key.