- Adobe Animate User Guide
- Introduction to Animate
- Animation
- Animation basics in Animate
- How to use frames and keyframes in Animate
- Frame-by-frame animation in Animate
- How to work with classic tween animation in Animate
- Brush Tool
- Motion Guide
- Motion tween and ActionScript 3.0
- About Motion Tween Animation
- Motion tween animations
- Creating a Motion tween animation
- Using property keyframes
- Animate position with a tween
- How to edit motion tweens using Motion Editor
- Editing the motion path of a tween animation
- Manipulating motion tweens
- Adding custom eases
- Creating and applying Motion presets
- Setting up animation tween spans
- Working with Motion tweens saved as XML files
- Motion tweens vs Classic tweens
- Shape tweening
- Using Bone tool animation in Animate
- Work with character rigging in Animate
- How to use mask layers in Adobe Animate
- How to work with scenes in Animate
- Interactivity
- How to create buttons with Animate
- Convert Animate projects to other document type formats
- Create and publish HTML5 Canvas documents in Animate
- Add interactivity with code snippets in Animate
- Creating custom HTML5 Components
- Using Components in HTML5 Canvas
- Creating custom Components: Examples
- Code Snippets for custom Components
- Best practices - Advertising with Animate
- Virtual Reality authoring and publishing
- Workspace and workflow
- Creating and managing Paint brushes
- Using Google fonts in HTML5 Canvas documents
- Using Creative Cloud Libraries and Adobe Animate
- Use the Stage and Tools panel for Animate
- Animate workflow and workspace
- Using web fonts in HTML5 Canvas documents
- Timelines and ActionScript
- Working with multiple timelines
- Set preferences
- Using Animate authoring panels
- Create timeline layers with Animate
- Export animations for mobile apps and game engines
- Moving and copying objects
- Templates
- Find and Replace in Animate
- Undo, redo, and the History panel
- Keyboard shortcuts
- How to use the timeline in Animate
- Creating HTML extensions
- Optimization options for Images and Animated GIFs
- Export settings for Images and GIFs
- Assets Panel in Animate
- Multimedia and Video
- Transforming and combining graphic objects in Animate
- Creating and working with symbol instances in Animate
- Image Trace
- How to use sound in Adobe Animate
- Exporting SVG files
- Create video files for use in Animate
- How to add a video in Animate
- Draw and create objects with Animate
- Reshape lines and shapes
- Strokes, fills, and gradients with Animate CC
- Working with Adobe Premiere Pro and After Effects
- Color Panels in Animate CC
- Opening Flash CS6 files with Animate
- Work with classic text in Animate
- Placing artwork into Animate
- Imported bitmaps in Animate
- 3D graphics
- Working with symbols in Animate
- Draw lines & shapes with Adobe Animate
- Work with the libraries in Animate
- Exporting Sounds
- Selecting objects in Animate CC
- Working with Illustrator AI files in Animate
- Applying blend modes
- Arranging objects
- Automating tasks with the Commands menu
- Multilanguage text
- Using camera in Animate
- Graphic filters
- Sound and ActionScript
- Drawing preferences
- Drawing with the Pen tool
- Platforms
- Convert Animate projects to other document type formats
- Custom Platform Support
- Create and publish HTML5 Canvas documents in Animate
- Creating and publishing a WebGL document
- How to package applications for AIR for iOS
- Publishing AIR for Android applications
- Publishing for Adobe AIR for desktop
- ActionScript publish settings
- Best practices - Organizing ActionScript in an application
- How to use ActionScript with Animate
- Accessibility in the Animate workspace
- Writing and managing scripts
- Enabling Support for Custom Platforms
- Custom Platform Support Overview
- Working with Custom Platform Support Plug-in
- Debugging ActionScript 3.0
- Enabling Support for Custom Platforms
- Exporting and Publishing
- How to export files from Animate CC
- OAM publishing
- Exporting SVG files
- Export graphics and videos with Animate
- Publishing AS3 documents
- Export animations for mobile apps and game engines
- Exporting Sounds
- Best practices - Tips for creating content for mobile devices
- Best practices - Video conventions
- Best practices - SWF application authoring guidelines
- Best practices - Structuring FLA files
- Best Practices to optimize FLA files for Animate
- ActionScript publish settings
- Specify publish settings for Animate
- Exporting projector files
- Export Images and Animated GIFs
- HTML publishing templates
- Working with Adobe Premiere Pro and After Effects
- Quick share and publish your animations
- Troubleshooting
Documentation for motion guide in Flash Professional. Enhance the animation you create by defining a path for the objects you animate.
Overview
The motion guide in Adobe Animate (formerly Flash Professional CC) helps you enhance the animation you create by defining a path for the objects you animate. This is helpful when you are working on an animation that follows a path that is not a straight line. This process requires two layers to carry out an animation:
- A layer containing the object that you are about to animate
- A layer defining the path, which the object is supposed to follow during the animation
Motion guide works only on Classic Tweens.
For more information on Motion Guides, see Working with classic tween animation
Motion Guide based on variable stroke width
You can animate an object based on the variable thickness of the stroke of the guide path.
Apart from the keyframes for the initial and final positions of the object, you do not need any other keyframes to denote the variation in stroke thickness.
- To animate an object based on variable stroke width, create a path and animate the object along the path as explained in the previous section of this document.
- With the first keyframe of the tween selected in the timeline, select the options Scale and Scale along path check boxes in the Property Inspector. Now the object is ready to follow the scaling based on the stroke thickness.
- Define the thickness of the stroke using one of the following methods:
- Choose the Width Tool (U) from the Toolbox, click anywhere on the path, and drag to vary the thickness of the path.
- Select the path using the Selection Tool (V) from the toolbox and in the Property Inspector, choose a width profile for the stroke from the Width drop down option.
For more information on variable width stroke, see Variable Width Strokes.
Once you have a variable width stroke defined as a path, if you run the motion tween, you can see that the object not only follows the path, but also changes its size based on the relation to the variation in the thickness of the stroke.
Here is an example that uses Motion Guide with variable width stroke:
A motion guide path can have multiple segment with each connected segment having a different variable width profile specified as shown below. With no additional keyframes for the object, each segment's width profile is considered during the animation.
Motion Guide based on the stroke color
Motion Guide also enables you to tween an object along the path, by changing the color of the object based on the color of the guide path itself. To bring about this variation, you need at least two segments in the path, that is, three minimum nodes or points as part of the path. To achieve this, while creating a Classic Motion Tween and drawing a guide path as described in the previous section of this document, use the pen tool and draw a guide path as shown below. This path has four nodes/points in three segments.
Apart from the keyframes for the initial and final positions of the object, there is no need to create any more keyframes to denote the variation in stroke color.
- Once you create Classic Motion Tween, select the first keyframe of the tween in the Timeline. In the Property Inspector, check the Color along the path check box. Your object is now ready to follow the color variation as per the guide path.
- Now, using the Selection Tool (V) from the toolbox, click and select the second segment of the guide path and choose a different color. Repeat the same for the third segment of the path too.
Run the animation now to see the color influence of the guide path on the object itself in the course of the tween. You can see that the influence is not just on the color, but also on the alpha/opacity value of the stroke segment in the guide path.
Here is an example that uses Motion Guide with color variation: