- Adobe Animate User Guide
- Introduction to Animate
- Animation
- Animation basics in Animate
- How to use frames and keyframes in Animate
- Frame-by-frame animation in Animate
- How to work with classic tween animation in Animate
- Brush Tool
- Motion Guide
- Motion tween and ActionScript 3.0
- About Motion Tween Animation
- Motion tween animations
- Creating a Motion tween animation
- Using property keyframes
- Animate position with a tween
- How to edit motion tweens using Motion Editor
- Editing the motion path of a tween animation
- Manipulating motion tweens
- Adding custom eases
- Creating and applying Motion presets
- Setting up animation tween spans
- Working with Motion tweens saved as XML files
- Motion tweens vs Classic tweens
- Shape tweening
- Using Bone tool animation in Animate
- Work with character rigging in Animate
- How to use mask layers in Adobe Animate
- How to work with scenes in Animate
- Interactivity
- How to create buttons with Animate
- Convert Animate projects to other document type formats
- Create and publish HTML5 Canvas documents in Animate
- Add interactivity with code snippets in Animate
- Creating custom HTML5 Components
- Using Components in HTML5 Canvas
- Creating custom Components: Examples
- Code Snippets for custom Components
- Best practices - Advertising with Animate
- Virtual Reality authoring and publishing
- Workspace and workflow
- Creating and managing Paint brushes
- Using Google fonts in HTML5 Canvas documents
- Using Creative Cloud Libraries and Adobe Animate
- Use the Stage and Tools panel for Animate
- Animate workflow and workspace
- Using web fonts in HTML5 Canvas documents
- Timelines and ActionScript
- Working with multiple timelines
- Set preferences
- Using Animate authoring panels
- Create timeline layers with Animate
- Export animations for mobile apps and game engines
- Moving and copying objects
- Templates
- Find and Replace in Animate
- Undo, redo, and the History panel
- Keyboard shortcuts
- How to use the timeline in Animate
- Creating HTML extensions
- Optimization options for Images and Animated GIFs
- Export settings for Images and GIFs
- Assets Panel in Animate
- Multimedia and Video
- Transforming and combining graphic objects in Animate
- Creating and working with symbol instances in Animate
- Image Trace
- How to use sound in Adobe Animate
- Exporting SVG files
- Create video files for use in Animate
- How to add a video in Animate
- Draw and create objects with Animate
- Reshape lines and shapes
- Strokes, fills, and gradients with Animate CC
- Working with Adobe Premiere Pro and After Effects
- Color Panels in Animate CC
- Opening Flash CS6 files with Animate
- Work with classic text in Animate
- Placing artwork into Animate
- Imported bitmaps in Animate
- 3D graphics
- Working with symbols in Animate
- Draw lines & shapes with Adobe Animate
- Work with the libraries in Animate
- Exporting Sounds
- Selecting objects in Animate CC
- Working with Illustrator AI files in Animate
- Applying blend modes
- Arranging objects
- Automating tasks with the Commands menu
- Multilanguage text
- Using camera in Animate
- Graphic filters
- Sound and ActionScript
- Drawing preferences
- Drawing with the Pen tool
- Platforms
- Convert Animate projects to other document type formats
- Custom Platform Support
- Create and publish HTML5 Canvas documents in Animate
- Creating and publishing a WebGL document
- How to package applications for AIR for iOS
- Publishing AIR for Android applications
- Publishing for Adobe AIR for desktop
- ActionScript publish settings
- Best practices - Organizing ActionScript in an application
- How to use ActionScript with Animate
- Accessibility in the Animate workspace
- Writing and managing scripts
- Enabling Support for Custom Platforms
- Custom Platform Support Overview
- Working with Custom Platform Support Plug-in
- Debugging ActionScript 3.0
- Enabling Support for Custom Platforms
- Exporting and Publishing
- How to export files from Animate CC
- OAM publishing
- Exporting SVG files
- Export graphics and videos with Animate
- Publishing AS3 documents
- Export animations for mobile apps and game engines
- Exporting Sounds
- Best practices - Tips for creating content for mobile devices
- Best practices - Video conventions
- Best practices - SWF application authoring guidelines
- Best practices - Structuring FLA files
- Best Practices to optimize FLA files for Animate
- ActionScript publish settings
- Specify publish settings for Animate
- Exporting projector files
- Export Images and Animated GIFs
- HTML publishing templates
- Working with Adobe Premiere Pro and After Effects
- Quick share and publish your animations
- Troubleshooting
As introduced in CS5, Animate continues to support XFL file format, both as a compressed .fla and the uncompressed .xfl file types. Animate also continues to support opening of files last saved in any, earlier version of Animate. Supported file types include opening not only the XFL files saved in CS5.5, and CS6, but also the older “binary” .fla files saved in CS4 and earlier.
When saving a file, Animate continues to provide the options of saving to a Animate document (.fla) or uncompressed document (.xfl). The resulting XFL file is internally stamped with the Animate file version. However, since CS5.5 and later releases are able to open “future” versions of XFL files, CS5.5 and CS6 can both also open Animate files. Consequently, you will not see options in the Save As Type drop-down list to explicitly save to an older version of Animate.
However, as will be described below, some features are deprecated in Animate. This may affect files that were created with older versions of Animate. It is important that you make necessary changes to these files with an older version of Animate, before opening them in Animate.
Conversion of content created using dropped Features
If you open a file, previously saved with an earlier version of Animate, you may encounter a feature that is no longer supported in Animate. And a warning message indicating the same is displayed. When you affirm that you want to continue with the conversion, Animate will automatically convert the deprecated content into a supported content type. Note that Animate will display a warning if this occurs, so that you can save with a different file name. This allows you to keep an archive copy of the original file with the original content intact.
In converting the deprecated features, Animate attempts to preserve the original content visually. However, after converting some of the functionality available with the original content may not be available:
- Inverse Kinematics are converted to frame-by-frame animations
- TLF text is converted to classic, static text. TLF text embedded within PSD or AI files are also converted to classic text when imported in Animate.
- ActionScript 1 / ActionScript 2:
- Publish Settings is defaulted to ActionScript 3
- AS2 code attached to any instance on stage will be removed (because actions on instances is not supported in AS3)
- AS2 components will be carried forward as placeholders, but cannot be used to create new content on stage. Also, they will generate compile errors in AS3.
As Animate scans for and then convert any deprecated content in older files, you may experience delays when opening files previously saved in an earlier version of Animate. To resolve this delay for future uses, re-save the file using Animate. Once the file is stamped, this scan and conversion will no longer occur on the said file and, hence, resulting in faster file opening times.
Animate does not support importing of SWC files.