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resource | Substance 3D Painter Python API

resource

resource module

This module allows to manipulate Substance 3D Painter resources and shelves.

Substance 3D Painter treats textures, materials, brushes, etc. as resources, and uses URLs to identify them. Resources can be in the shelf, or can be embedded directly in a project (like a baked ambient occlusion texture for example).

Overview

Manipulating resources

The resource module exposes the Resource, which represents a resource currently available in Substance 3D Painter (either in the current project, current session, or in a shelf).

Listing all the resources of a shelf can be done with Shelf.resources(), while search() allows to search for specific resources. Specific resources can be shown with a filter directly in the Assets window with Resource.show_in_ui() and show_resources_in_ui().

import substance_painter.resource 
 
# Get all the resources of a shelf: 
my_shelf = substance_painter.resource.Shelf("myshelf") 
all_shelf_resources = my_shelf.resources() 
 
for resource in all_shelf_resources: 
    print(resource.identifier().name) 
 
# Find all resources that match a name: 
aluminium_resources = substance_painter.resource.search("aluminium") 
 
for resource in aluminium_resources: 
    print(resource.identifier().name) 
 
# Show a single resource in the shelf: 
aluminium_resources[0].show_in_ui() 
 
# Show the list of resources found in the shelf: 
substance_painter.resource.show_resources_in_ui(aluminium_resources) 

Internally, resources are identified with a URL; ResourceID contains that URL. It can be manipulated directly, with no guaranty that the URL is referring to an actual resource.

import substance_painter.resource 
 
# Display the URL of a resource: 
envmap_resources = substance_painter.resource.search("bonifacio") 
for envmap in envmap_resources: 
    envmap_id = envmap.identifier() 
    print("The URL of the resource `{0}` is {1}" 
        .format(envmap_id.name, envmap_id.url())) 
    print("The location of the resource `{0}` is {1}" 
        .format(envmap_id.name, envmap_id.location())) 
 
# It is possible to create a ResourceID from a URL. If there is no 
# resource corresponding to the URL, the ResourceID is still valid 
# but refers to a resource that doesn't exist. 
envmap2_id = substance_painter.resource.ResourceID.from_url( 
    "resource://starter_assets/Bonifacio Street"); 
 
# It is possible to create a ResourceID from a context, a name and 
# a version (optional). This is equivalent to the above, with the 
# same caveat. 
envmap3_id = substance_painter.resource.ResourceID( 
    context="starter_assets", name="Bonifacio Street") 
envmap4_id = substance_painter.resource.ResourceID( 
    context="starter_assets", name="Bonifacio Street", 
    version="d30facd8d860fc212f864065641cdca4e8006510.image"); 
 
# It is possible to get the ResourceID of a resource embedded in the 
# current project. This time it refers to an actual resource. 
envmap5_id = substance_painter.resource.ResourceID.from_project( 
    name="Bonifacio Street"); 
 
# Finally, it is possible to get the ResourceID of a resource that 
# was imported in the current session: 
envmap6_id = substance_painter.resource.ResourceID.from_session( 
    name="Bonifacio Street"); 

If the resource exists, it can be retrieved from its identifier with Resource.retrieve(). When there are several versions of the same resource, Resource.retrieve() will return the entire list, starting with the most recent one. On the contrary, if the resource doesn’t exist or was deleted, Resource.retrieve() will return an empty list.

import substance_painter.resource 
 
# Create a ResourceID: 
envmap_id = substance_painter.resource.ResourceID(context="starter_assets", 
                                                  name="Bonifacio Street") 
 
# Get the resources corresponding to the ResourceID. There can be 0 if there 
# is no such resource, or more than 1 if there are multiple versions of the 
# resource. 
envmap_resources = substance_painter.resource.Resource.retrieve(envmap_id) 
print("{} resource(s) with that ID".format(len(envmap_resources))) 

Importing resources

New resources can be imported, either to the current project with import_project_resource(), to the current session with import_session_resource(), or to a shelf with Shelf.import_resource(). All three functions take a path to the resource to be imported, a Usage indicating the type of that resource, and optionally a name and a group. This feature corresponds to the “Import resources” window.

Resources can be imported into a shelf, as long as it is not a read-only shelf. The Substance shelf, installed along the application, is read-only. A shelf is also read-only if its path on the file system is read-only. This can be checked with Shelf.can_import_resources().

Example:

See also:

Adding content via the import window.

Resources used by a project

It is possible to list the resources used by the layer stacks and mesh maps of a project with list_layer_stack_resources(), and to update them with update_layer_stack_resource().

There may be other resources referenced by a project outside of the layer stack and mesh maps: see the substance_painter.display module to query and modify them.

Example:

Custom preview

When a resource is imported, a thumbnail is automatically generated for it. It is possible to replace that thumbnail with a custom preview by using Resource.set_custom_preview(), or reset the preview with Resource.reset_preview().

Example:

Resource crawling

When Substance 3D Painter is opened, it will browse the different shelves to discover and index resources, and display their thumbnail. When it regains focus after switching to another application, it will do so again, in case the user added a new asset to their shelf folder. This process is referred to as resource crawling.

When a shelf starts crawling, an event substance_painter.event.ShelfCrawlingStarted is emitted for that shelf. When crawling is finished, an event substance_painter.event.ShelfCrawlingEnded is emitted for that shelf. At any time, Shelf.is_crawling() will tell if a shelf is crawling or not.

It is possible from a Python script to explicitly trigger a new resource crawling with Shelves.refresh_all().

Example:

Resources

class substance_painter.resource.

Resource

Resource(handle: _substance_painter.resource.ResourceHandle)

A Substance 3D Painter resource.

identifier
identifier() → ResourceID

Get this resource identifier.

Returns

The resource identifier.

Return type

ResourceID

Raises

RuntimeError – If the resource is invalid.

See also

ResourceID.

location
location() → ResourceLocation

Get the location of this Resource.

Returns

The location of this resource.

Return type

ResourceLocation

Raises

RuntimeError – If the resource is invalid.

static
retrieve
retrieve(identifier: ResourceID)

Retrieve a list of resources matching the given identifier.

Parameters

identifier (ResourceID) – A resource identifier.

Raises
  • ValueError – If the name of the identifier is empty or if the context of the identifier doesn’t exists.
  • ServiceNotFoundError – If Substance 3D Painter has not started all its services yet.
Returns

The list of resources matching the given identifier. If the identifier has a valid version, this method will return only one or zero resources, otherwise the list may contain several resources. In case of several resources are returned, the most up to date resource will be at the begining of the list.

Return type

List[Resource]

set_custom_preview
set_custom_preview(preview_image: str) → None

Replace the current preview of this resource with a custom image.

Parameters

preview_image (str) – File path to an image on the disk to use as the new preview.

Raises
  • ValueError – If the resource metadata cannot be modified.
  • ValueError – If preview_image is not a valid path to a valid image.
  • ServiceNotFoundError – If Substance 3D Painter has not started all its services yet.

Note

The preview image can be a JPEG, a PNG or an XPM.

category
category() → str

Get the category of this resource, ex: “wood” for a material.

Raises

RuntimeError – If the resource is invalid.

Returns

the category of this resource

Return type

str

usages
usages() → List[Usage]

Get the usages of this resource.

Raises

RuntimeError – If the resource is invalid.

Returns

the usages of this resource

Return type

List[Usage]

See also

Usage

gui_name
gui_name() → str

Get the GUI name of this resource.

Raises

RuntimeError – If the resource is invalid.

Returns

the GUI name of this resource

Return type

str

type
type() → Type

Get the type of this resource.

Raises

RuntimeError – If the resource is invalid.

Returns

the type of this resource

Return type

Type

See also

Type

tags
tags() → List[str]

Get the tags of this resource.

Raises

RuntimeError – If the resource is invalid.

Returns

the tags of this resource

Return type

List[str]

internal_properties
internal_properties() → dict

Get a dictionnary of the resource internal properties. The current implementation only extracts metadata on Substance resources.

Raises

RuntimeError – If the resource is invalid.

Returns

a dictionnary containing internal properties about this resource

Return type

dict

children
children() → List[Resource]

Get child resources. For example substance graphs of a substance package.

Raises

RuntimeError – If the resource is invalid.

Returns

Resources contained in this resource.

Return type

List[Resource]

parent
parent() → Optional[Resource]

Get parent resource. For example the substance package a substance graph is originating from.

Raises

RuntimeError – If the resource is invalid.

Returns

The parent resource that owns this resource.

Return type

Optional[Resource]

reset_preview
reset_preview() → None

Remove any custom preview for this resource and resets to the default one.

Raises
  • ValueError – If the resource metadata cannot be modified.
  • ServiceNotFoundError – If Substance 3D Painter has not started all its services yet.
show_in_ui
show_in_ui() → None

Highlight this resource in the application shelf UI (Assets window).

Raises

ServiceNotFoundError – If Substance 3D Painter has not started all its services yet.

See also

show_resources_in_ui().

class substance_painter.resource.

ResourceID

ResourceID(context: str, name: str, version: Optional[str] = None)

A Substance 3D Painter resource identifier.

The resource is identified by a context, a name, and a version. The context and the name are mandatory while the version is optional. The version is a string that looks like a hash, and may also contain an extension.

Note

A ResourceID object is only an identifier. It provides no guarantees that the resource actually exists.

See also

substance_painter.display.

classmethod
from_project
from_project(name: str, version: Optional[str] = None)

Create a ResourceID object for a resource located in the current project.

Parameters
  • name (str) – The resource name.
  • version (str, optional) – The resource version (hash-like string).
Returns

The resource corresponding to the given name.

Return type

ResourceID

classmethod
from_session
from_session(name: str, version: Optional[str] = None)

Create a ResourceID object for a resource located in the current session.

Parameters
  • name (str) – The resource name.
  • version (str, optional) – The resource version (hash-like string).
Returns

The resource corresponding to the given name.

Return type

ResourceID

classmethod
from_url
from_url(url: str)

Create a ResourceID object from its URL. URLs must have resource:// as a scheme. The version is encoded as a query string, that looks like a hash.

A resource URL looks like this:

resource://context/name?version=0123456789abcdef0123456789abcdef01234567.image

Parameters

url (str) – The resource URL.

Returns

The resource corresponding to the given URL.

Return type

ResourceID

Raises
  • ValueError – If url is not a valid URL.
  • ValueError – If the URL scheme is not resource://.
  • ValueError – If the resource name is invalid.
location
location() → ResourceLocation

Get the location of this ResourceID.

Returns

The location of this resource.

Return type

ResourceLocation

url
url() → str

Get the URL form of this ResourceID.

Returns

The URL of the resource.

Return type

str

Raises
  • ValueError – If the ResourceID doesn’t have a context.
  • ValueError – If the ResourceID doesn’t have a name.
context
context: str

Context of the resource.

Type

str

name
name: str

Name of the resource.

Type

str

version
version: str = None

Hash identifying the version of the resource.

Type

str

substance_painter.resource. search(query: str) → List[Resource]

List Substance 3D Painter resources that match the given query.

Parameters

query (str) – A resource query string. See text query documentation.

Returns

The list of resources that match the given query.

Return type

List[Resource]

Raises

ServiceNotFoundError – If Substance 3D Painter has not started all its services yet.

See also

StandardQuery.

substance_painter.resource.

list_layer_stack_resources

list_layer_stack_resources() → List[ResourceID]

List the resources referenced by the layer stacks and mesh maps of the current project.

Returns

The list of resource identifiers referenced.

Return type

List[ResourceID]

Raises

See also

update_layer_stack_resource(), substance_painter.display.

substance_painter.resource.

update_layer_stack_resource

update_layer_stack_resource(old_resource_id: ResourceID, new_resource: Resource) → List[ResourceID]

Replace resources from the layer stacks and mesh maps in the current project.

Given a resource identifier, replace any resource having the same identifier with the new resource. The new resource must be compatible with the ones it replaces (see note); otherwise, an error is thrown.

Note

The new resource must be of the same type as the resources it replaces. For example a base material resource cannot be updated with a smart material resource.

Moreover:

  • If the resource is a Substance material, it must have the same number and names of outputs.
  • If the resource is a Substance filter, it must have the same number and names of inputs and outputs.
Returns

The list of identifiers of all the resources that have been replaced.

Return type

List[ResourceID]

Parameters
  • old_resource_id (ResourceID) – The identifier of the resource(s) to update.
  • new_resource (Resource) – The new resource to use instead.
Raises
  • ProjectError – If no project is opened.
  • TypeError – If old_resource_id is not a ResourceID.
  • TypeError – If new_resource is not a Resource.
  • RuntimeError – If new_resource is not a valid resource.
  • RuntimeError – If new_resource cannot be used in place of old_resource_id.
  • ServiceNotFoundError – If Substance 3D Painter has not started all its services yet.

See also

list_layer_stack_resources(), Usage, substance_painter.display.

substance_painter.resource.

import_project_resource

import_project_resource(file_path: str, resource_usage: Usage, name: Optional[str] = None, group: Optional[str] = None) → Resource

Import a resource into the current opened project.

Parameters
  • file_path (str) – The file path to the resource to be imported.
  • resource_usage (Usage) – The resource usage.
  • name (str, optional) – The name of the resource if different from the file name.
  • group (str, opional) – An optional group name, can be used in resource queries.
Returns

The imported resource object.

Return type

Resource

Raises
  • ProjectError – If no project is opened.
  • ValueError – If parameters validation failed.
  • RuntimeError – If import failed.
  • ServiceNotFoundError – If Substance 3D Painter has not started all its services yet.
substance_painter.resource.

import_session_resource

import_session_resource(file_path: str, resource_usage: Usage, name: Optional[str] = None, group: Optional[str] = None) → Resource

Import a resource into the current session.

Parameters
  • file_path (str) – The file path to the resource to be imported.
  • resource_usage (Usage) – The resource usage.
  • name (str, optional) – The name of the resource if different from the file name.
  • group (str, opional) – An optional group name, can be used in resource queries.
Returns

The imported resource object.

Return type

Resource

Raises
  • ValueError – If parameters validation failed.
  • RuntimeError – If import failed.
  • ServiceNotFoundError – If Substance 3D Painter has not started all its services yet.
substance_painter.resource.

show_resources_in_ui

show_resources_in_ui(resources: List[Resource]) → None

Highlight a list of resources in the application shelf UI (Assets window).

Parameters

resources (List[Resource]) – Resources to highlight

Raises

ServiceNotFoundError – If Substance 3D Painter has not started all its services yet.

See also

Resource.show_in_ui().

Shelves

See also:

Shelf configuration.

class substance_painter.resource.

Shelf

Shelf(_name: str)

Class providing information on a given Substance 3D Painter shelf. A shelf is identified by a unique name.

can_import_resources
can_import_resources() → bool

Check if resources can be imported into this shelf. Resources can be imported into a shelf, as long as it is not a read-only shelf. The Substance shelf, installed along the application, is read-only. A shelf is also read-only if its path on the file system is read-only.

Returns

True if resources can be imported.

Return type

bool

Raises

ServiceNotFoundError – If Substance 3D Painter has not started all its services yet.

See also

substance_painter.event.ShelfCrawlingEnded.

import_resource
import_resource(file_path: str, resource_usage: Usage, name: Optional[str] = None, group: Optional[str] = None, uuid: Optional[str] = None) → Resource

Import a resource into this shelf.

Parameters
  • file_path (str) – The file path to the resource to be imported.
  • resource_usage (Usage) – The resource usage.
  • name (str, optional) – The name of the resource if different from the file name.
  • group (str, opional) – An optional group name, can be used in resource queries.
  • uuid (str, opional) – An optional uuid. If a resource already exists with the same uuid, it will be replaced.
Returns

The imported resource object.

Return type

Resource

Raises
  • ValueError – If parameters validation failed.
  • RuntimeError – If import failed.
  • ServiceNotFoundError – If Substance 3D Painter has not started all its services yet.
is_crawling
is_crawling() → bool

Check if this shelf is currently discovering resources in folders.

Returns

True if this shelf is discovering resources, False otherwise.

Return type

bool

Raises

ServiceNotFoundError – If Substance 3D Painter has not started all its services yet.

See also

substance_painter.event.ShelfCrawlingEnded.

name
name() → str
Returns

The shelf name. Each shelf is identified by a unique name.

path
path() → str
Returns

The associated path

Raises
  • ValueError – If the shelf doesn’t exist anymore.
  • ServiceNotFoundError – If Substance 3D Painter has not started all its services yet.
resources
resources(query: str = '') → List[Resource]

Get resources contained in this shelf. An optional query string can be given to narrow the results.

Parameters

query (str, optional) – A resource query string.

Returns

This shelf’s list of resources.

See also

search().

class substance_painter.resource.

Shelves

Shelves

Collection of static methods to manipulate shelves.

static
add
add(name: str, path: str) → Shelf

Add a new shelf. This shelf will only be valid during the application session. The shelf will not be visible from application general settings menu.

Parameters
  • name (str) – Name of the new shelf. This name must be unique and must only contain lowercase letters, numbers, underscores or hyphens. Use Shelves.exists() to check if name is already used.
  • path (str) – Folder path to monitor.
Returns

Newly added shelf.

Return type

Shelf

Raises
  • ValueError – If name or str are invalid. See logs for details.
  • ServiceNotFoundError – If Substance 3D Painter has not started all its services yet.

See also

Shelves.exists().

static
all
all() → List[Shelf]

List all shelves.

Returns

List of existing shelves.

Return type

List[Shelf]

Raises

ServiceNotFoundError – If Substance 3D Painter has not started all its services yet.

static
application_shelf
application_shelf() → Shelf

This is the shelf containing the default content shipped with the application.

static
exists
exists(name: str) → bool

Tell whether a shelf with the given name exists.

Parameters

name (str) – Shelf name to searh for.

Returns

True if a shelf with the given name exists.

Return type

bool

Raises

ServiceNotFoundError – If Substance 3D Painter has not started all its services yet.

static
refresh_all
refresh_all()

Forces discovering of resources in all shelves folders. Discovering is also done automatically when the application window gets focus.

Raises

ServiceNotFoundError – If Substance 3D Painter has not started all its services yet.

static
remove
remove(name: str)

Removes a shelf. No project must be opened. Deleting a shelf which was not created by the Python API is not possible and will raise an exception.

Parameters

name (str) – Name of the shelf to delete. Use Shelves.exists() to check if a shelf exists.

Raises
  • ProjectError – If a project is opened.
  • ValueError – If the shelf doesn’t exist.
  • ValueError – If the shelf was not created with the Python API.
  • ServiceNotFoundError – If Substance 3D Painter has not started all its services yet.

See also

Shelves.exists().

static
user_shelf
user_shelf() → Shelf

This is the shelf located in the user Documents folder where new resources are created by default. The user can select a different default shelf in the settings, and this will be reflected when using this function.

Raises

ServiceNotFoundError – If Substance 3D Painter has not started all its services yet.

See also

Default shelf documentation.

Events

Project related operations, whether they are initiated through the Python API or in the UI, can trigger the following events. See substance_painter.event for more details.

class substance_painter.event.

ShelfCrawlingStarted

ShelfCrawlingStarted(shelf_name: str)

Event triggered when a shelf starts reading the file system to discover new resources.

See also

Shelf.is_crawling().

shelf_name
shelf_name: str

Name of the shelf discovering resources.

Type

str

class substance_painter.event.

ShelfCrawlingEnded

ShelfCrawlingEnded(shelf_name: str)

Event triggered when a shelf has finished discovering new resources and loading their thumbnails.

See also

Shelf.is_crawling().

shelf_name
shelf_name: str

Name of the shelf that has finished discovering resources.

Type

str

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