View scenes with cameras | Dimension

Learn how to use, create, and edit cameras to navigate the 3D scene.

In Dimension, you use a virtual camera to navigate the 3D scene. Cameras are used to capture views, add depth of field, and set the size of image exports.

Before working with any 3D content, it’s important to learn how to navigate in a 3D scene. The viewport displays a view of the 3D scene through virtual camera objects.  

Refer to the Navigation documentation to learn how to control the camera and useful shortcuts to move around your scene.

Use cameras to navigate a 3D scene.
Use cameras to navigate a 3D scene

Camera objects

Viewport camera and camera objects

Every Dimension scene comes with a default viewport camera. You can also create cameras with Camera > Add camera.

Use add camera on the viewport control bar
Use add camera on the viewport control bar

Switching cameras

In the Viewport navigation bar, use the Camera selection dropdown to switch which camera you are looking through. The camera tools and shortcuts will always edit the active camera. Once you’re done editing the camera, return to the viewport camera to keep working on the scene without changing the camera.

You can also move between cameras in the scene panel using the view camera and exit camera action. 

Select a camera in the viewport navigation bar
Select a camera in the viewport navigation bar

Cameras can have unique sizes and backgrounds which lets you setup many views for export.  The viewport camera lets you work without changing your export cameras.  Together, they can be powerful! 

Each camera has a unique size illustration
Each camera has a unique size. This allows them to be setup for exporting many views and compositions.

Camera depth of field

Depth of field is an effect where cameras have areas that are in focus and areas that are out of focus, or blurry. The virtual cameras in Dimension can simulate this effect to provide focus effects for your scene composition. 

Select Properties > Depth of field to activate and control this effect.   

Using depth of field to create focused and blurred areas of the composition.
Use depth of field to create focused and blurred areas of the composition.

Camera backgrounds

Each camera can have a background image. Backgrounds are useful for abstract backdrops or realistic compositing. Use Actions > Match Image to generate lighting based off a background image. Match Image will also match the camera to the background perspective. 

Match the lighting and camera perspective from the background
Lighting and camera perspective matched from a background using Actions > Match Image.

Note:  All cameras share lighting. 

Environment stages are a package of an environment light and high-resolution background images. Dimension will create a camera for each background image. Environment stages provide instant realistic compositing with many view angles. 

How to add an environment stage
Add an environment stage to instantly setup objects with photorealistic lighting and cameras preset with backgrounds and correct angles.

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