Select a Graphic in your timeline and navigate to the Edit tab of the Titles and Shapes panel.
- Adobe Premiere Elements User Guide
- Introduction to Adobe Premiere Elements
- Workspace and workflow
- Working with projects
- Importing and adding media
- Arranging clips
- Editing clips
- Reduce noise
- Select object
- Candid Moments
- Color Match
- Smart Trim
- Change clip speed and duration
- Split clips
- Freeze and hold frames
- Adjusting Brightness, Contrast, and Color - Guided Edit
- Stabilize video footage with Shake Stabilizer
- Replace footage
- Working with source clips
- Trimming Unwanted Frames - Guided Edit
- Trim clips
- Editing frames with Auto Smart Tone
- Artistic effects
- Color Correction and Grading
- Applying transitions
- Special effects basics
- Effects reference
- Applying and removing effects
- Create a black and white video with a color pop - Guided Edit
- Time remapping - Guided edit
- Effects basics
- Working with effect presets
- Finding and organizing effects
- Editing frames with Auto Smart Tone
- Fill Frame - Guided edit
- Create a time-lapse - Guided edit
- Best practices to create a time-lapse video
- Applying special effects
- Use pan and zoom to create video-like effect
- Transparency and superimposing
- Reposition, scale, or rotate clips with the Motion effect
- Apply an Effects Mask to your video
- Adjust temperature and tint
- Create a Glass Pane effect - Guided Edit
- Create a picture-in-picture overlay
- Applying effects using Adjustment layers
- Adding Title to your movie
- Removing haze
- Creating a Picture in Picture - Guided Edit
- Create a Vignetting effect
- Add a Split Tone Effect
- Add FilmLooks effects
- Add an HSL Tuner effect
- Fill Frame - Guided edit
- Create a time-lapse - Guided edit
- Animated Sky - Guided edit
- Select object
- Animated Mattes - Guided Edit
- Double exposure- Guided Edit
- Special audio effects
- Movie titles
- Creating titles
- Adding shapes and images to titles
- Adding color and shadows to titles
- Apply Gradients
- Create Titles and MOGRTs
- Add responsive design
- Editing and formatting text
- Align and transform objects
- Motion Titles
- Appearance of text and shapes
- Exporting and importing titles
- Arranging objects in titles
- Designing titles for TV
- Applying styles to text and graphics
- Adding a video in the title
- Disc menus
- Sharing and exporting your movies
Responsive Design for Motion Graphics makes it possible to design rolls and graphics that adjust to changes in duration and layer positioning.
Responsive Design - Position
You can design your graphics to automatically adapt to changes in the video frame aspect ratio, or to the position or scale properties of another graphic layer. For example, you might want an underlying shape layer to respond to the width, height and position of your text.
Small blue pins on the Program Monitor indicate whether the currently selected layer is pinned to another layer.
To define spatial relationships between layers:
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Select a layer that you want to make responsive to the changes in another layer.
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Under Responsive Design – Position > Pin To, specify which layer the currently selected layer should be pinned to.
The currently selected layer gets parented by the layer you choose from the drop-down list.
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To define which edges the child layer should be pinned to, use the diagram on the right side - Top, Bottom, Left or Right of the parent. You can also click the center of the diagram to pin to all edges or unpin from all edges.
For example, you have a rectangle containing text. If you pin the rectangle to the text, the text responds automatically to any change in the rectangle.
Note:Use the square in the center to quickly toggle on or off pinning for all edges.
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The selected layer now responds in position, length/width, and scale based on changes to its parent layer. When you select this layer in the program monitor, its parent layer displays small blue pins on the pinned edges.
You can create title or credit rolls that move vertically over the screen by enabling Roll. When Roll is enabled, you see a translucent blue scroll bar in the Program Monitor.
This Document View scroll bar allows you to scroll the text and graphics in your credit roll for easier editing. You do not have to move the playhead in the timeline to a specific position.
The duration of the Roll-enabled Graphic and the combined height of all that Graphic's layers determine the speed of the roll.
To enable rolls for your graphics:
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Select a Graphic in your timeline and navigate to the Edit tab of the Titles and Shapes panel.
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Make sure that the graphic you selected has none of its individual layers selected.
Note:Make sure that the text layer in the Program monitor is deselected. If one or more layers are selected in the Program Monitor, the Roll option is not visible.
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Select the check-box next to Roll to enable credit rolls.
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Specify whether or not you want your text or other layers to start or end offscreen.
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Adjust the timing for Preroll, Postroll, Ease in, and Ease out using the timecode for each property.
Preserve Intro and Outro Animation
You can define segments of your graphics that preserve intro and outro keyframes, even when the overall duration of the graphic changes. Keyframes within the intro and outro time ranges are protected when the Graphic is trimmed in or out. With these keyframes protected, you can trim your graphic clip and still preserve intro and outro animations. Keyframes falling between intro and outro regions will be stretched or compressed as needed.
A transparent white overlay on your Graphic in the timeline and the Effect Controls panel indicates the intro and outro segments of the clip. These segments can be defined in the Titles and Shapes panel or the Effect Controls panel.
Define intro and outro segments and preserve animations using the Titles and Shapes panel
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Select the graphic in your timeline and navigate to the Edit tab of the Titles and Shapes panel.
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Make sure that the graphic that you selected has none of its individual layers selected.
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Under Intro duration, specify the amount of time that you want to define as the intro/entrance section using the timecode controls.
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Under outro duration, specify the amount of time that you want to define as the outro/exit section using the timecode controls.
Define intro and outro segments and preserve animations using the Effect Controls panel
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Select the graphic in your timeline and navigate to the Effect Controls panel.
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Click on the Stopwatch icon in the Effects Control panel to show Timeline.
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At the top of the Effect Controls panel is a small blue handle at the beginning and end of the selected clip.
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Drag the left handle out to define the intro/entrance segment. You see a grey overlay that covers the keyframes that fall within the specified time range.
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Drag the right handle out to define the outro/exit segment. You see a transparent white overlay that covers the keyframes that fall within the specified time range.
Specify intro and outro duration using keyboard shortcuts
Using the keyboard shortcut map, you can set keyboard shortcuts to specify the intro and outro duration. Go to Edit > Keyboard Shortcuts (Windows) or Edit > Keyboard Customization (macOS). These keyboard shortcuts are not assigned by default. These commands are used to assign keyboard shortcuts:
- Set Intro End
- Set Outro Start
To use your keyboard shortcuts for Intro and Outro duration:
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Select the graphic clip in the timeline for which you want to preserve an intro or outro animation.
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Position the playhead to the position that you want to set the Intro or Outro setting and click the keyboard shortcut that was assigned.
The keyboard shortcuts are enabled only when the timeline is selected.