User Guide Cancel

Working with footage items

  1. After Effects User Guide
  2. Beta releases
    1. Beta Program Overview
    2. After Effects Beta Home
  3. Getting started
    1. Get started with After Effects
    2. What's new in After Effects 
    3. Release Notes | After Effects
    4. After Effects system requirements
    5. Keyboard shortcuts in After Effects
    6. Supported File formats | After Effects
    7. Hardware recommendations
    8. After Effects for Apple silicon
    9. Planning and setup
  4. Workspaces
    1. General user interface items
    2. Get to know After Effects interface
    3. Workflows
    4. Workspaces, panels, and viewers
  5. Projects and compositions
    1. Projects
    2. Composition basics
    3. Precomposing, nesting, and pre-rendering
    4. View detailed performance information with the Composition Profiler
    5. CINEMA 4D Composition Renderer
  6. Importing footage
    1. Preparing and importing still images
    2. Importing from After Effects and Adobe Premiere Pro
    3. Importing and interpreting video and audio
    4. Preparing and importing 3D image files
    5. Importing and interpreting footage items
    6. Working with footage items
    7. Detect edit points using Scene Edit Detection
    8. XMP metadata
  7. Text and Graphics
    1. Text
      1. Formatting characters and the Character panel
      2. Text effects
      3. Creating and editing text layers
      4. Formatting paragraphs and the Paragraph panel
      5. Extruding text and shape layers
      6. Animating text
      7. Examples and resources for text animation
      8. Live Text Templates
    2. Motion Graphics
      1. Work with Motion Graphics templates in After Effects
      2. Use expressions to create drop-down lists in Motion Graphics templates
      3. Work with Essential Properties to create Motion Graphics templates
      4. Replace images and videos in Motion Graphics templates and Essential Properties
      5. Animate faster and easier using the Properties panel
  8. Drawing, Painting, and Paths
    1. Overview of shape layers, paths, and vector graphics
    2. Paint tools: Brush, Clone Stamp, and Eraser
    3. Taper shape strokes
    4. Shape attributes, paint operations, and path operations for shape layers
    5. Use Offset Paths shape effect to alter shapes
    6. Creating shapes
    7. Create masks
    8. Remove objects from your videos with the Content-Aware Fill panel
    9. Roto Brush and Refine Matte
  9. Layers, Markers, and Camera
    1. Selecting and arranging layers
    2. Blending modes and layer styles
    3. 3D layers
    4. Layer properties
    5. Creating layers
    6. Managing layers
    7. Layer markers and composition markers
    8. Cameras, lights, and points of interest
  10. Animation, Keyframes, Motion Tracking, and Keying
    1. Animation
      1. Animation basics
      2. Animating with Puppet tools
      3. Managing and animating shape paths and masks
      4. Animating Sketch and Capture shapes using After Effects
      5. Assorted animation tools
      6. Work with Data-driven animation
    2. Keyframe
      1. Keyframe interpolation
      2. Setting, selecting, and deleting keyframes
      3. Editing, moving, and copying keyframes
    3. Motion tracking
      1. Tracking and stabilizing motion
      2. Face Tracking
      3. Mask Tracking
      4. Mask Reference
      5. Speed
      6. Time-stretching and time-remapping
      7. Timecode and time display units
    4. Keying
      1. Keying
      2. Keying effects
  11. Transparency and Compositing
    1. Compositing and transparency overview and resources
    2. Alpha channels and masks
    3. Track Mattes and Traveling Mattes
  12. Adjusting color
    1. Color basics
    2. Color management
    3. Color Correction effects
    4. OpenColorIO and ACES color management
  13. Effects and Animation Presets
    1. Effects and animation presets overview
    2. Effect list
    3. Effect Manager
    4. Simulation effects
    5. Stylize effects
    6. Audio effects
    7. Distort effects
    8. Perspective effects
    9. Channel effects
    10. Generate effects
    11. Time effects
    12. Transition effects
    13. The Rolling Shutter Repair effect
    14. Blur and Sharpen effects
    15. 3D Channel effects
    16. Utility effects
    17. Matte effects
    18. Noise and Grain effects
    19. Detail-preserving Upscale effect
    20. Obsolete effects
  14. Expressions and Automation
    1. Expressions
      1. Expression basics
      2. Understanding the expression language
      3. Using expression controls
      4. Syntax differences between the JavaScript and Legacy ExtendScript expression engines
      5. Editing expressions
      6. Expression errors
      7. Using the Expressions editor
      8. Use expressions to edit and access text properties
      9. Expression language reference
      10. Expression examples
    2. Automation
      1. Automation
      2. Scripts
  15. Immersive video, VR, and 3D
    1. Construct VR environments in After Effects
    2. Apply immersive video effects
    3. Compositing tools for VR/360 videos
    4. Advanced 3D Renderer
    5. Import and add 3D models to your composition
    6. Import 3D models from Creative Cloud Libraries
    7. Image-Based Lighting
    8. Extract and animate lights and cameras from 3D models
    9. Tracking 3D camera movement
    10. Cast and accept shadows
    11. Embedded 3D model animations
    12. Shadow Catcher
    13. 3D depth data extraction
    14. Modify materials properties of a 3D layer
    15. Work in 3D Design Space
    16. 3D Transform Gizmos
    17. Do more with 3D animation
    18. Preview changes to 3D designs real time with the Mercury 3D engine
    19. Add responsive design to your graphics 
  16. Views and Previews
    1. Previewing
    2. Video preview with Mercury Transmit
    3. Modifying and using views
  17. Rendering and Exporting
    1. Basics of rendering and exporting
    2. H.264 Encoding in After Effects
    3. Export an After Effects project as an Adobe Premiere Pro project
    4. Converting movies
    5. Multi-frame rendering
    6. Automated rendering and network rendering
    7. Rendering and exporting still images and still-image sequences
    8. Using the GoPro CineForm codec in After Effects
  18. Working with other applications
    1. Dynamic Link and After Effects
    2. Working with After Effects and other applications
      1. Export After Effects project as Premiere Pro project
    3. Sync Settings in After Effects
    4. Creative Cloud Libraries in After Effects
    5. Plug-ins
    6. Cinema 4D and Cineware
  19. Collaboration: Frame.io, and Team Projects
    1. Collaboration in Premiere Pro and After Effects
    2. Frame.io
      1. Install and activate Frame.io
      2. Use Frame.io with Premiere Pro and After Effects
      3. Frequently asked questions
    3. Team Projects
      1. Get Started with Team Projects
      2. Create a Team Project
      3. Collaborate with Team Projects
  20. Memory, storage, performance
    1. Memory and storage
    2. How After Effects handles low memory issues while previewing    
    3. Improve performance
    4. Preferences
    5. GPU and GPU driver requirements for After Effects
  21. Knowledge Base
    1. Known issues
    2. Fixed issues
    3. Frequently asked questions
    4. After Effects and macOS Ventura
    5. How After Effects handles low memory issues while previewing

Organize, view, manage, and trim footage items

Compositions and footage items are listed in the Project panel. Unlike items in the Timeline and Effect Controls panels, the order of items in the Project panel does not influence the appearance of the movies you create. You can organize footage items and compositions however you like, including organizing them using folders. Solid-color footage items are automatically placed in the Solids folder.

Folders you create in the Project panel exist only in the Project panel. You can expand a folder to reveal its contents and put folders inside other folders. To move a file or folder to the top level of the Project panel, drag it to the gray information area at the top of the panel.

You can use the search field in the Project panel to find footage items that meet various criteria, such as those with missing source files.

Trim footage items in the Footage panel

You can use the Set In Point  Set Out Point , Ripple Insert Edit, and Overlay Edit controls in the Footage panel to trim a footage item and insert it into a composition. Trimming in the Footage panel can be more convenient than adding the footage item to a composition and then trimming its layer in the Timeline panel.

Show information for items

  • To show information about a footage item or composition, select it in the Project panel. Information is displayed at the top of the Project panel next to the thumbnail image.
  • To show the file creator ID for a footage item, Alt+click (Windows) or Option+click (macOS) it in the Project panel.

Create a folder

  1. Select File > New > New Folder, or select the Create A New Folder icon    in the Project panel.

Rename and sort items

  • To rename a composition, footage item, or folder, do one of the following:
    • Select the item in the Project panel, press Enter (Windows) or Return (macOS), and enter the new name.

    • Right-click (Windows) or Control+click (macOS) the item, choose Rename and enter the new name.

  • To rename the Comment column, right-click (Windows) or Control+click (macOS) the column heading and select Rename This.
Note:

You can use the Comment column to create a custom sorting option. Rename the column, enter the corresponding information for each item (for example, camera number), and then sort by that column.

  • To sort items by entries in any column, select the column name in the Project panel.

Copy items

  • To duplicate or copy an item in the Project panel, select it and select Edit > Duplicate or Edit > Copy.
  • To copy a footage item to Windows Explorer (Windows) or the Finder (macOS), drag the footage item from the Project panel to the desktop.

Reveal footage items

  • To reveal where a footage item is used in a composition, right-click (Windows) or Control+click (macOS) the footage item in the Project panel and choose Reveal In Composition. Then, select the specific instance you want to reveal (composition name, layer name).
  • To reveal the source footage item for a layer in the Project panel, right-click (Windows) or Control+click (macOS) the layer in the Timeline panel, and then choose Reveal Layer Source In Project.
  • To reveal the location of a footage item in Adobe Bridge, Windows Explorer, or the Finder, right-click (Windows) or Control+click (macOS) the footage item in the Project panel and choose Reveal In Bridge, Reveal In Windows Explorer, or Reveal In Finder.

Refresh footage items

  1. To refresh footage items selected in the Project panel to use the current versions of the source footage files, choose File > Reload Footage.

View footage items in the Footage panel or media player assigned by the operating system

When items are previewed in the Footage panel, they show the results of the footage interpretation operations

  • To open a footage item in a Footage panel, double-click the footage item in the Project panel.
  • To open selected footage items in the Footage panel, press Enter on the numeric keypad when the Project panel is active.
Note:

To open the source for a footage item using the player application associated with that file type, Alt+double-click (Windows) or Option+double-click (macOS) the footage item in the Project panel. See the documentation for your operating system for instructions for changing the associations between applications and file types.

Enhanced solids folder organization

You can organize your solids, adjustments layers, and nulls better with enhanced solids folder organization. You can perform the following tasks:

  • Rename the solids folder: You can rename the existing solids folder, and every new solid is created in the renamed folder instead of a separate folder named Solids. To rename the folder, do any of the following options: 

Rename the solids folder

You can rename the existing solids folder, and every new solid is created in the renamed folder instead of a separate folder named Solids. To rename the folder, do any of the following options: 

Option 1

  1. Select the folder and press Enter (Windows) or Return (macOS).

  2. Type a new name in the name field.

Option 2

  1. Right-click and select Rename. For example, rename the folder to Color Squares.

  2. After renaming the folder, a warning message is displayed when you try to create a solid.

  3. Select Yes, and use Color Squares to continue using the renamed folder.   

  4. If you want to create the solid in a new solids folder, select No and use Solids.

Set a default name for the solids folder

You can change the default name for the solids folder you create in your new projects. To change the name, follow these steps:

  1. To open the Preferences dialog box, select Preferences > New Project.

  2. In the Preferences dialog box, enter the new name in the New Projects Solids Folder text box and select OK.

Note:

These settings are applied to the new folders you create. Your current projects are not affected.

Nest the solids folder in other folders

You can nest the Solids folder within other folders. Drag the solids folder inside another folder in your current project to nest. Once the folders are nested, new solids continue to be created in the nested folder.

Note:

You cannot nest folders in Team Projects.

Set any folder as the solids folder

You can set a folder as a solids folder. To set a folder as a solids folder, follow the steps:

  1. Right-click the preferred folder in the Project panel.    

  2. Choose the solids folder from the menu to set it as the solids folder.   

Note:

You can only set one folder at a time as the solids folder. For more information, see solids color layers and solids color footage items.

Edit footage in its original application

You can open and edit a footage item in the application in which it was created directly from an After Effects project. The original application must be installed on the computer that you are using, which must have enough available RAM for it to run. When you edit and save changes to the footage in the original application, the changes are applied to all instances of the footage when After Effects becomes the active application.

Note:

If you’re editing footage with an alpha channel, make sure you’re viewing and editing all of the channels, including the alpha channel, in the other application. Otherwise, changes you make may not be applied to the alpha channel, and it may become misaligned with the color channels.

When you edit a still-image sequence selected in the Timeline or Composition panel, the individual image that is currently displayed opens. When you edit a still-image sequence selected in the Project panel, the first image in the sequence opens.

  1. In the Project, Composition, or Timeline panel, select the footage item or a layer that uses the footage item as its source. If you selected a still-image sequence from the Composition or Timeline panel, move the current-time indicator to the frame displaying the still image you want to edit.

  2. Select Edit > Edit Original.

  3. Edit the footage in its original application and save the changes.

Remove items from a project

Before reducing your project, removing unused footage, or consolidating footage, consider making a backup by incrementing and saving your project first.

  • To remove an item from a project, select the item in the Project panel and press Delete.
  • To remove all unused footage items from a project, select File > Remove Unused Footage.
  • To remove all duplicate footage items from a project, select File > Consolidate All Footage. After Effects considers footage items duplicates only if they use the same Interpret Footage settings. When a duplicate item is removed, layers that refer to the duplicate item are updated to refer to the remaining copy.
  • To remove unselected compositions and unused footage items from selected compositions in the Project panel, select File > Reduce Project. This command is available only when the Project panel is active.

This command removes unused footage items and all other compositions not included in a selected composition as nested (subordinate).

If the selected composition includes items turned off (that is, the Video or Audio switch is deselected in the Timeline panel), the Reduce Project command does not remove those items.

If an expression in a selected composition refers to an element in a nonsubordinate composition, Reduce Project removes the nonsubordinate composition and the applied expression. A message appears after you choose Reduce Project to remind you of this possibility so you can undo the command if needed. To avoid removing the expressions from a nonsubordinate composition, drag the nonsubordinate composition into the composition that refers to it. Then, deselect the Audio and Video switches for the composition that you added.

Placeholders and proxies

When you want to temporarily use a substitute for a footage item, use either a placeholder or a proxy.

Placeholder

A still image of color bars is used to temporarily take the place of a missing footage item. Use a placeholder when you are building a composition and want to try out ideas for a footage item that isn't yet available. After Effects generates placeholders automatically, so you don't have to provide a placeholder footage item.

Proxy

Any file used to temporarily replace a footage item, but most often a lower-resolution or still version of an existing footage item used to replace the original. Often, storyboard images are used as proxies. You can use a proxy either before you have the final footage or when you have the actual footage item, but you want to speed up the previewing or rendering of test movies. You must have a file available to use as a proxy.

Any masks, attributes, expressions, effects, and keyframes you apply to the layer are retained when you replace its placeholder or proxy with the final footage item.

In the Project panel, After Effects marks the footage name to indicate whether the actual footage item or its proxy is currently in use:

  • A filled box indicates that a proxy item is currently in use throughout the project. The name of the proxy appears in bold type at the top of the Project panel when the footage item is selected.

  • An empty box indicates that the footage item is in use throughout the project, though a proxy has been assigned.

  • No box indicates that no proxy is assigned to the footage item.

Work with placeholders and missing footage items

For best results, set the placeholder to the same size, duration, and frame rate as the actual footage.

If After Effects cannot find source footage when you open a project, the footage item appears in the Project panel labeled Missing, and the name of the missing footage appears in italics. Any composition using that item replaces it with a placeholder. You can still work with the missing item in the project, and any effects you applied to the original footage remain intact. When you replace the placeholder with the source footage, After Effects places the footage in its correct location in all the compositions that use it.

Note:

You can find footage items for which the source items are missing by typing missing in the search field in the Project panel. Learn more about searching and filtering in the Timeline, Project, and Effects & Presets panels.

  • To use a placeholder, select File > Import > Placeholder.
  • To replace the selected footage item with a placeholder, select File > Replace Footage > Placeholder.
  • To replace a placeholder with the actual footage item, select the placeholder you want to replace in the Project panel, select File > Replace Footage > File and locate the actual footage.

Work with proxies for footage items

When you use a proxy, After Effects replaces the actual footage with the proxy in all compositions that use the actual footage item. When you finish working, you can switch back to the actual footage item in the project list. After Effects then replaces the proxy with the actual footage item in any composition.

When you render your composition as a movie, you may choose to use either all the actual high-resolution footage items or their proxies. You may want to use the proxies for a rendered movie if, for example, you simply want to test motion using a rough movie that renders quickly.

For best results, set a proxy so that it has the same frame aspect ratio as the actual footage item. For example, if the actual footage item is a 640x480-pixel movie, create and use a 160x120-pixel proxy. When a proxy item is imported, After Effects scales the item to the same size and duration as the actual footage. If you create a proxy with a frame aspect ratio that is different from the frame aspect ratio of the actual footage item, scaling takes longer.

  1. In the Project panel, do any of the following:

    • To locate and use a proxy, select a footage item, select File > Set Proxy > File, locate and select the file you want to use as a proxy and select Open.

    • To toggle between using the original footage and its proxy, select the proxy indicator to the left of the footage name.

    • To stop using a proxy, select the original footage item and File > Set Proxy > None.

Create a proxy

Use the Create Proxy command to create a proxy from footage or compositions selected in the Project or Timeline panel. This command adds the selected footage to the Render Queue panel and sets the Post-Render Action option to Set Proxy.

  1. Open a footage item or composition in the Project or Timeline panel.

  2. Move the current-time indicator in the Footage panel to the frame that you want to use as the proxy still item or for the poster frame for the movie footage item.

  3. Choose one of the following commands:
    • File > Create Proxy > Still to create a still image proxy.

    • File > Create Proxy > Movie to create a moving image proxy.

  4. Specify a name and output destination for the proxy.
  5. In the Render Queue panel, specify render settings and select Render.

Create placeholders for output

You can create placeholder files that can be used in different compositions. For example, you can create a placeholder for an item in the render queue that will create a 24-fps movie and then drag that placeholder into a 30-fps composition. Then, when you render the 30-fps composition, After Effects first renders the placeholder at 24 fps and uses this rendered version as it renders the 30-fps composition.

  1. Drag the Output Module heading for a queued item from the Render Queue panel to the Project panel. After Effects creates a placeholder for output in the Project panel and sets the Post-Render Action option for the item to Import & Replace Usage.

Loop a footage item

If you intend to loop a visual footage item continuously in your project, you only need to create one cycle of the footage item in After Effects.

  1. In the Project panel, select the footage item to loop.

  2. Select File > Interpret Footage > Main.

  3. Type an integer value for Loop and select OK.

Freeze on last frame

You can now freeze the last frame of a layer until the end of the composition. After Effects sets time remapping keyframes in the layer and extends the layer duration until the end of the composition. 

To freeze the composition on the last frame of your footage, select Layer > Time > Freeze on Last Frame

 Adobe

Get help faster and easier

New user?