- Substance 3D home
- Home
- Getting Started
- Interface
- Interface overview
- The Home Screen
- 2D and 3D Viewport
- Sidebars
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- Preferences
- Filters
- Filters overview
- Custom Filters
- Compound Filters
- Generators
- Adjustments
- Tools
- Tools overview
- Atlas Creator
- Atlas Splitter
- Channels Generation
- Channel Switch
- Clone Stamp
- Crop tool
- Delight (AI Powered)
- Height to AO
- Height to Normal
- Image To Material
- Make it Tile
- Match
- Multiangle To Material
- Normal to Height
- Paint Wrap *missing*
- PBR Validate
- Perspective Correction
- Tiling
- Transform
- Warp
- Warp Transform
- Upscale
- HDRI Tools
- Wear and Finish
- Technical Support
- Technical Support overview
- Exporting the log file
- Configuration
- Technical Issues
- Data or project issues
- Filter issues
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- Performance issues
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- Features and workflows
- Pipeline and integrations
- Scripting and Development
- 3D Capture
- Release Notes
- FAQ
Viewer Settings panel
From the Viewer Settings panel, you can configure the 3D and 2D views.
Global Parameters
Global parameters don't impact your project but change aspects of Sampler.
- Default Textures: Select whether base materials appear rough or reflective.
Tiling
The tiling options define how your textures are tiled on the 3D mesh. There are 3 options to adjust tiling:
- Offset
- Rotation
- Tiling
You can also adjust the texture scale with the Tiling shortcut at the lower right of the 3D view.
Mesh
Select the 3D mesh used in the 3D viewport.
If you select the Preview Sphere or Mat mesh an option for AO mixing mode will appear. You can set the AO mixing mode to either replace or multiply the mesh AO with the material AO.
Environment
Choose from a list of environment maps or import your own.
Sampler supports EXR and HDR images for environments. Image dimensions have to be a power of 2 (512, 1024, 2048, 4096, 8112). It is highly recommended to avoid using low dynamic range images for environment maps.
Adjust the display of the environment with the controls in the Environment section:
- Environment Visibility: Toggle the environment on or off in the 3D viewport.
- With Environment Visibility toggled off you can change the background of the 3D viewport using Background gradient top, and Background gradient bottom.
- With Environment Visibility toggled on, you can adjust the opacity of the environment.
- Environment Rotation: Rotate the environment around the mesh. This is useful to quickly vary lighting of your assets.
- Environment Intensity: Adjust the strength of the light output by the environment.
Camera
Change camera projection settings:
- Perspective: Objects far from the camera appear smaller than objects nearby.
- Orthographic: An object will appear the same size no matter how far it is from the camera.
With perspective projection selected you can adjust the Field of view. The Field of view slider is also available at the lower right of the 3D view.