Reparent | Substance 3D Designer

Reparent

In: Substance model graphs > Scene management

Description

The Reparent node assigns elements a new parent in the scene – which may be the scene's root or another element in the scene.

This effectively changes the scene's hierarchy, and in turn which properties are inherited by elements.

Parameters

  • Input Scene
    The input scene holding the elements which should be reparented.
  • Transform Integer
    The rule to recompute the transform of reparented elements:
    • Apply new branch transform: Use the transform inherited from the source branch of the reparenting operation;
    • Preserve previous branch transform: Use the transform inherited from the target branch of the reparenting operation.
  • Source path expression String
    The path to the element which should be reparented. Go to the Path expressions and filtering page to learn more.
  • Destination path String
    The destination path of the element which should be reparented.
  • On name conflicts Integer
    The rule for solving name conflicts that occur when elements with the same name yet from different scenes are assembled in a common scene. Note that elements from the highest Scene in the list (e.g. 0 is higher than 2) are considered the original, 'existing' ones.
    The following rules are available:
    • Rename: Elements other than the existing ones are automatically renamed by appending a numbered suffix;
    • Replace: The existing elements are replaced by the conflicting ones;
    • Keep existing: The existing elements are kept, the conflicting ones are dismissed.

Example Images

 Adobe

Get help faster and easier

New user?

Adobe MAX 2024

Adobe MAX
The Creativity Conference

Oct 14–16 Miami Beach and online

Adobe MAX

The Creativity Conference

Oct 14–16 Miami Beach and online

Adobe MAX 2024

Adobe MAX
The Creativity Conference

Oct 14–16 Miami Beach and online

Adobe MAX

The Creativity Conference

Oct 14–16 Miami Beach and online