Last updated on
Jul 13, 2023
UV transform
Parameters
- Assets Scene
The input scene holding the meshes which UVs should be transformed. - Translation Vector2
The translation applied to the UVs on the U-axis and V-axis, mapped respectively to the X and Y components of a vector2. This value is expressed in UV space units. - Scaling Vector2
The scaling applied to the UVs on the U-axis and V-axis, mapped respectively to the X and Y components of a vector2. This value acts as a multiplier of the base scale. - Rotation Vector2
The rotation in degrees applied to the UVs around the W-axis. The W-axis is the equivalent of the 3D Y-axis (up).
Example Images