Scene rasterization | Substance 3D Designer

Scene rasterization

In: Substance Model graph/Modeling

Simple

Description

The Scene rasterization node generates a mesh with a custom uniform vertex density, and which shape matches all meshes from an input Scene which fit a specified bounding box. Only the parts of the input meshes facing a specified axis most are rasterized.

Parameters

  • Scene parameters

  • Source geometry Scene
    The input Scene holding the meshes which should be rasterized – i.e. used as reference to generate the rasterized mesh
  • Bounding box Scene
    The input Scene which bounding box should be used to determine which meshes or part of meshes from the Source geometry input Scene should be rasterized
  • Direction

    • Chosen axis Integer
      Only the parts of the meshes which face the specified axis most are rasterized
  • Resolution Integer
    The vertex density of the generated rasterized mesh

Example Images

 Adobe

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Oct 14–16 Miami Beach and online

Adobe MAX 2024

Adobe MAX
The Creativity Conference

Oct 14–16 Miami Beach and online

Adobe MAX

The Creativity Conference

Oct 14–16 Miami Beach and online