Mesh sampler | Substance 3D Designer

Mesh sampler

In: Substance Model graph/Extraction

Intermediate

Description

The Mesh sampler node outputs a Scene containing a point cloud of pseudo-random positions on the surface of all meshes in the input Scene.

Parameters

  • Assets Scene
    Scene containing the sampled meshes
  • Sampling method Integer
    Distribution method of generated points:
    • White noise: use a white noise pattern for breaking up alignments in the distribution
    • Blue noise: use a blue noise pattern for breaking up alignments in the distribution
    • Geometry features: places points on the geometry features specified in the Scattered positions parameter section
  • Sample amount Integer
    Number of generated points
  • Quality Integer
    The quality of the blue noise used for sampling. A higher quality results in finer sampling and more evenly spaced distribution, at the cost of some performance
    Note:
    This parameter is only available when the Sampling method parameter is set to Blue noise
  • Primitive type Integer
    Arrangement method of generated points
  • Random number generator seed Integer
    Random seed value used in the pseudo-random distribution
  • Scattered positions
    Note: This section is only available when the Sampling method parameter is set to Geometry features
    • On faces center Boolean
      Places a point on the center of each face for every mesh Element in the Scene
    • On edge center Boolean
      Places a point on the center of each edge for every mesh Element in the Scene
    • On vertices Boolean
      Places a point on the center of each vertex for every mesh Element in the Scene

Example Images

 Adobe

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