Geometry instancing | Substance 3D Designer

Geometry instancing

In: Substance Model graph/Distribution

Complex

Description

The Geometry instancing node outputs a scene containing a group of instances from a collection of all elements under the root of the input scene. Each instance is placed at a location of a particle of the input particles cloud.

Parameters

  • Scene parameters
  • Particles Scene
    The scene holding the particles cloud used to place instances.
  • Use particle orientation Boolean
    Controls whether instances should be placed using their original orientation, or the orientation of their matching particle in the particle cloud.
  • Normalize scale X/Y/Z Boolean
    Normalizes the scale of the instances’ bounding boxes to 1 for a specific axis.
  • Instantiated assets
    • Assets Scene
      Scene containing elements which should be used as a collection to pick from for generating instances. All elements directly under the root of the scene are included in this collection.
    • Sequencing Integer (selects an Enum index)
      Controls the order in which elements from the input Scene should be picked when generating instances.
    • Custom first element Boolean
      Controls whether the first element in the instances generation sequence should be the first element of the input scene, or one set by the user.
      Note: this parameter is only visible when Custom sequence is selected for the Sequencing parameter.
    • First element index Integer
      Sets the index of the element in the input Scene which should be the starting point of the Custom sequence.
      Note: this parameter is only visible when Custom sequence is selected for the Sequencing parameter and the Custom first element parameter is set to True.
    • Sequence String
      Sets the sequence of elements to be used when generating instances, written as a index values separated by a space – e.g. 1 3 5 4 2.
      Note: Index values loop around if they are higher or lower than valid indexes for the input scene collection – e.g. for indexes 1 2 3 4, 5 will correspond to 1 as in 1 - 2 - 3 - 4 - 1 (5) - 2 (6).
      Note 2: this parameter is only visible when Custom sequence is selected for the Sequencing parameter and the Custom first element parameter is set to True.
    • Custom last element Boolean
      C
      ontrols whether the last element in the instances generation sequence should be the last element of the input Scene, or one set by the user.
      Note: this parameter is only visible when Custom sequence is selected for the Sequencing parameter.
    • Last element index Integer
      S
      ets the index of the element in the input Scene which should be the ending point of the Custom sequence.
      Note: this parameter is only visible when Custom sequence is selected for the Sequencing parameter and the Custom first element parameter is set to True.
  • Random number generator seed Integer
    Random seed value used in the pseudo-random distribution of elements from the input collection.

Example Images

 Adobe

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