Subdivision box | Substance 3D Designer

Subdivision box

In: Substance Model graph/Creation

Simple

Description

The Subdivision box node generates a SubD box and outputs it in a Scene. The shape and subdivision level of the mesh is adjustable. A SubD box is one the basic building blocks for working with SubD meshes in your Substance Models.

Parameters

  • Basis

    • Basis Scene
      The Scene holding the reference Basis to be used
    • Basis mode Integer
      The arrangement of the axis in the reference Basis
  • Number of divisions in X Integer
    The number of subdivisions to be applied in the X-axis
  • Number of divisions in Y Integer
    The number of subdivisions to be applied in the Y-axis
  • Number of divisions in Z Integer
    The number of subdivisions to be applied in the Z-axis
  • Local origin Vector3
    The local position of the origin of the mesh – i.e. the centre of the box
  • Size Vector3
    The width, height and depth of the box, expressed as a Vector3
  • Scene parameters

  • Shape

    • Infinitely sharp Boolean
      Adjusts the subdivision number automatically so that hard angles are infinitely sharp – they remain perfectly sharp regardless of the scale
    • Triangle budget Integer
      Applies additional subdivisions automatically, in increments, so the mesh fits this triangle budget value. No additional subdivisions will be applied if the number of subdivisions in X/Z already exceeds the budget.
      Note: This parameter is only visible if the Infinitely sharp parameter is set to False
  • Creases

    • Sharpness Float
      Controls the sharpness of the edges of the box

Example Images

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