Last updated on
Jul 13, 2023
Subdivision box
In: Substance Model graph/Creation
Simple
Description
The Subdivision box node generates a SubD box and outputs it in a Scene. The shape and subdivision level of the mesh is adjustable. A SubD box is one the basic building blocks for working with SubD meshes in your Substance Models.
Parameters
Basis
- Number of divisions in X Integer
The number of subdivisions to be applied in the X-axis - Number of divisions in Y Integer
The number of subdivisions to be applied in the Y-axis - Number of divisions in Z Integer
The number of subdivisions to be applied in the Z-axis - Local origin Vector3
The local position of the origin of the mesh – i.e. the centre of the box - Size Vector3
The width, height and depth of the box, expressed as a Vector3 Scene parameters
- Output scene path String
Sets the Item name and possibly its containing groups. Learn more in the Path expressions and filtering section
- Output scene path String
Shape
- Infinitely sharp Boolean
Adjusts the subdivision number automatically so that hard angles are infinitely sharp – they remain perfectly sharp regardless of the scale - Triangle budget Integer
Applies additional subdivisions automatically, in increments, so the mesh fits this triangle budget value. No additional subdivisions will be applied if the number of subdivisions in X/Z already exceeds the budget.
Note: This parameter is only visible if the Infinitely sharp parameter is set to False
- Infinitely sharp Boolean
Creases
- Sharpness Float
Controls the sharpness of the edges of the box
- Sharpness Float
Example Images