Create custom content for Fuse

Adobe Fuse is no longer in development and will discontinue support on September 13, 2020. 

For detailed information and assistance, see Adobe Fuse end-of-service FAQ.

Important notice for Mixamo customers. 
We’re retiring features and services on this site, learn how this affects you. Visit http://blogs.adobe.com/adobecare/2017/05/23/download-assets-from-mixamo/.

Adobe Fuse CC (Beta) allows you to import and use your custom body, hair, and clothing for building your character. Creating custom content for Fuse requires prior knowledge of some advanced 3D concepts and third-party softwares. See 3D visual glossary to help you get started with the key 3D concepts.

Pre-requisite

Content Creator Pack

You can download this pack to begin creating the custom content. The package contains the following:

  • Two base character meshes - MaleFitA.obj and FemaleFitA.obj. You sculpt your custom body over this base character mesh, and also model your clothing and hair on it.
  • Example 3D geometry definition files (.obj) and input texture maps for creating character, clothing, and alpha and sculpted hair. You can use these example files as a reference while creating custom content.
  • UV map images showing 2D representation of the Fuse body. You must use them as a UV guideline for creating a custom body. These UV map images help you to identify the different regions of the body; the base characters MaleFitA.obj and FemaleFitA.obj characters already have the correct UVs laid out.

To download this package, choose File > Download Content Creator Pack from the main menu.

Base character mesh - FemaleFitA.obj

Base character mesh - MaleFitA.obj

Input texture maps

To define the characteristics and properties of your custom content's mesh surface, you have to input certain texture maps. These maps are 2D images that are wrapped around the model. Input maps are optional but recommended. These maps enable Fuse CC (Beta) to reuse your assets and provide better customization options.   

In Fuse CC (Beta), the textures for the custom content are generated from the following key input maps:

  • Normal map
  • Aged Normal Map (additional input map for bodies only)
  • Ambient Occlusion map
  • Occlusion Mask map (additional input map for clothing and hair)
  • Detail Overlay map
  • Color Mask map (required for clothing only)
  • Alpha Switch Mask (additional input map for hair only)

Recommendations

Here are some general recommendations and tips for creating custom content for Fuse CC. 

Custom body

  • Fuse CC work best for human character designs. You can also create near-human characters like orcs, trolls, elves, gnomes, dwarves, pixies, and other humanoids.
  • Non-human characters do not work with Fuse CC.
  • Reverse joints in your custom characters do not rig correctly and hence not recommended. 
  • Full hands are required in the body of your custom character.
  • Large protrusions like horns in the body are not recommended.
See Create a custom body for details.
Dos and don'ts for custom body

Custom clothing

  • Design your custom clothing to fit to particular areas of the body. Contain the clothing to the head, torso, or hips and legs to get the best results.
  • Custom clothing draped around the legs looks and functions fine in Fuse CC. However, if you use the auto-rigger and Mixamo animations, the draped clothing is rigged to each leg and does not unfold or flow.
  • Capes, cloaks, or other clothing items with a long trail do not rig properly.
See Create custom clothing for details.
Dos and don'ts for custom clothing

Custom hair

  • Short custom hair contained to the head region works best.
  • Similar to the custom clothing, long hair are rigged to the body skeleton.
  • Longer custom hair should be fitted to the neck and shoulders as it is skinned to those.
  • Hair longer than the shoulder blades gives strange results.
See Create custom hair for details.

 Adobe

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